Curriculum Vitae
Margarete Jahrmann, is a ludic artist and artistic researcher, drawer and writer, full university professor and head of the 2021 newly founded Department EXPERIMENTAL GAME CULTURES at the University of Applied Arts Vienna. As Principal Investigator/lead she launches in the end of 2024 the research project "ROBOPSY. An Artistic Exploration of Collective Memory through Role-Playing with AI Language Models" (2024-2027) funded by WWTF Vienna Science and Technology Fund. 2023 she was able to acquire the Austrian Science Fund FWF supported project "The Psycholudic Approach. Exploring Play for a viable future (2023- 2026) (FWF/PEEK) and led 2021-2023 the international and interdisciplinary project "Neuromatic Game Art: critical play with neurointerfaces" (FWF/ PEEK), also supported fully by the Austria Science Fund. As active artist and writer she regularly publishes and exhibits artworks dealing with play, ludic method and neurosciences. She published 2023 a monograph on "KOPFGELD and other LUDIC EXPERIMENTS" (Eigenverlag/preprint). She hosts the RINGVORLESUNG LUDIC METHOD (public soirées and tea lectures) and curates international game art and research. She supports emerging artists in projects of the Angewandte INTRA program, like in 2024 “NEST. XenoLudic games and nonhuman intelligence (Tamas Pall, HU)” , 2023 "BIOLUDIC LAB" (Georg Tremml, JP) and 2025 "LUDIC SYMOPSIUM" (Simon Huber, A). 2024 she organized a summerschool on SITUATED PLAY in cooperation with the Athens School of arts in Kreta and Merz Academy Stuttgart. The study department was presented at AMAZE Playful Media Festival in Berlin 2024. Jahrmann herself, in her arts builds on drawings of experimental game mechanics and explores experimental systems. Topics are games for/with non-humans, AI, cognitive, emotional and political conditions of a viable world. Her awards include the prestigious prix ars electronica 2003, Berlin transmediale software arts award 2004, and the Media Art Prize of the City of Vienna 2020 to re-play AI, facial recognition and neuro-interfaces as LUDIC OBJECTS. Selection of Exhibitions 2025 Multiperspectivity. Exhibition Game Show. AIL Angewandte Interdisciplinary Lab/ Galerie Wien. 2024/2025 Roland-Rainer Siedlung Pop-Up Show Haus 16. LUDIC CONCEPT Drawings. Conceptual Game Mechanics.(Solo-Show) 2024 ReeperbahnFestival Hamburg: September 18 - 22. TREE [AI]D. Funding Installation for AI supported Klima neutral games. 2024 Kuandu Museum of Fine Arts, Taipei. What is it like to play a tree? Installation/ video. Exhibition: becoming human in post-human times. 2023 RE:Publica Berlin: KOPFGELD currency converter. 2023 AMAZE Playful Media Festival Berlin: A[I] MAZE Ai Installation. 2023 OHO Galerie: AI Labyrinth, full life size labyrinth Installation/Soloshow. 2022 Parallel Vienna, Kopfgeld Intro. 2022 Havana Bienal de la Habana: Odradek/ NUBES MENTAL de Juego. 2022 [Artificial Museum] Mindworm: Narrenturm. Augmented reality piece. 2021 Festspielhaus Hellerau, Dresden, Hybrid Play Festival: Mindclouds Collective stage play 2021 Vienna Artweek/ Medienwerstatt: Pink Noise Brain Jam session 2021 CIVA Contemporary immersive Arts Festival Vienna/ AAA ThP Massive Multiplayer Online Game for EEG and non humans 2020 Parallel Vienna: Verräumlichtes Game: Installation mit Gesichtserkennung zum DIskriminierungs Bias. 2019 Art|Sci Center Los Angeles (CNSI): Augmented Reality Installation AAA 2018 Amaze Playful media festival Berlin: Neuroflow Game Release und Arcade Spielkonsole mit Emotive. 2017 AIL Galerie Handelskai Wien: AI Game mit Gesichtserkennung. I want to see Happy Monkeys. 2017 Ars electronica Linz: Transparente AI Installation. I want to see Angry monkeys. (Die Arbeiten wurden in unterschiedlichen Kooperationen erstellt: Neuromatic Game Art Group/ Area7Lab/ Ludic Society u.a.) https://www.margaretejahrmann.net https://neuromatic.uni-ak.ac.at https://psycholudic.uni-ak.ac.at https://experimentalgamecultures.uni-ak.ac.at