Beschreibung
This talk maps a short genealogy of digital game culture and will focus on game art practices in order to demonstrate the potentials of thinking our digital culture not as abstract piece of information, a binary code of 1’s and 0’s but as processes of relation and interaction. A look at gaming software offers a way of approaching game art practices as affective machines where practices of hacking and moding turn into tactical machines that reveal the politics of gaming in digital age. The aim is to set these art practices into a philosophical context, more closely adjusted with theory Deleuze, and Guattari, in order to think the intensive relations and affections of digital gaming art.