Experimental Game Engines: Prototyping, Development, Intercommunication
Georg Luif
Institut für Kunst und Gesellschaft, Experimental Game Cultures
2025S, wissenschaftliches Seminar (SEW), 4.0 ECTS, 2.0 SemStd., LV-Nr. S04132
Beschreibung
This course explores fundamentals for building creative prototypes to answer artistic research questions, developing ideas further by using up-to-date game development techniques and interfacing your projects with other technologies.
Some concepts that will be covered include: basic artificial Intelligence, basic multiplayer (local/possibly online), animated 3d models, cinematics,...
This course is a continuation of the Experimental Game Engines class of the winter semester 2024. You can attend if you haven't taken the first seminar but the following concepts should be clear to you:
Basic navigation of the Unity3D Engine
Basic knowledge of VisualScripting or C#
First steps with Godot Engine
The language of the course will be English, although assistance may be provided in German if necessary.
Please be aware: currently, registrations from students of "Experimental Game Cultures" program will be prioritized.
Prüfungsmodalitäten
Constant and punctual participation (min. 70% attendance)
Final prototype
Anmerkungen
Recommended:
Pre-Installation of the latest version of Unity3D (Unity 6)
Laptop with hardware capable of running Unity3D
Preliminary meeting - Attendance needed to finalize registration - date and location see below (Vorbesprechung)
Schlagwörter
unity3d, godot, game, game engine, egc, experimentalgamecultures, unity, spiel
Termine
13. März 2025, 11:00–12:30 Seminarraum 30 (Vorbesprechung)
20. März 2025, 11:00–12:30 Seminarraum 30
27. März 2025, 11:00–12:30 Seminarraum 30
03. April 2025, 11:00–12:30 Seminarraum 30
10. April 2025, 11:00–14:00 Seminarraum 30 , „Blocked class!“
08. Mai 2025, 11:00–12:30 Seminarraum 30
15. Mai 2025, 11:00–12:30 Seminarraum 30
22. Mai 2025, 11:00–13:45 Seminarraum 30 , „Blocked class!“
05. Juni 2025, 11:00–12:30 Seminarraum 30 , „Presentations!“
LV-Anmeldung
Von 03. Februar 2025, 11:00 bis 13. März 2025, 13:01
Per Online Anmeldung
Studienplanzuordnung
Transformation Studies. Art x Science (Bachelor): Focus! Transformation Areas: Digital Transformation 162/040.10
Experimental Game Cultures (Master): Freie Wahlfächer: Freie Wahlfächer 536/080.80
Design: Design und narrative Medien (1. Studienabschnitt): Technische Grundlagen: Technologie, Coding und Programmierung 576/104.25
Design: Design und narrative Medien (2. Studienabschnitt): Technische Grundlagen: Technologie, Coding und Programmierung 576/204.25
Mitbelegung: möglich
Besuch einzelner Lehrveranstaltungen: möglich