Digitaler Entwurf und Virtualität II

Martina Menegon
Institut für Bildende & Mediale Kunst, Transmediale Kunst
2025S, künstlerisches Seminar (SEK), 2.0 ECTS, 2.0 SemStd., LV-Nr. S02792

Beschreibung

“Usurp the body. Become your avatar. Be the glitch.”

(Legacy Russell, Glitch Feminism. A Manifesto)

Declining the idea of “digital dualism”, the lecture reflects on our contemporary Reality as one in which the virtual informs the physical, and vice-versa as well as look at the idea of body and Avatar and how our digital personas are not separated constructions but rather actualisations of our personhood. Theoretical and historical examples as well as practical exercise will help the participants exploring the artistic potential of world-building and interaction to represent “other realities” and questioning the idea of self, identity, body and space by embodying the virtual, re-mapping and re-structuring the physical and performing within a (new) Hybrid Reality.

In this semester, the lecture "Digital Design and Virtuality II" offers a journey into the use (and misuse) of video games material and language to create Virtual, Simulation, Interactive, and Game Art to develop Hybrid Extended Reality Art online. Through free / open source / low-budget tools and devices for 3D scanning, Motion Capturing and Augmented Reality, participants will work on a new expression of the self and self-empowerment. 

After an overview of historical and contemporary examples laying the groundwork for the exploration of Extended Reality as an artistic medium, the lecture provides a practical introduction to Augmented Reality for the web as well as to experimental 3D using a variety of free / open source media and apparatuses for asset creation.

Prüfungsmodalitäten

- The Lecture will be held in English.
- The Practical part of the lecture will take in account the skill level of the participants and is intended for both beginners and advance levels. This means no previous skills are necessary but any previous skill will be welcome (especially in photo/video/3D).
- You will need access to a laptop and smartphone. If you should not be able to do that, please contact the lecturer via email to discuss alternatives.
- Participation and engagement in the lecture is essential and required to complete the semester.

Anmerkungen

- The Lecture will be held in English.
- The Practical part of the lecture will take in account the skill level of the participants and is intended for both beginners and advance levels. This means no previous skills are necessary but any previous skill will be welcome (especially in photo/video/3D).
- You will need access to a laptop and smartphone. If you should not be able to do that, please contact the lecturer via email to discuss alternatives.
- Participation and engagement in the lecture is essential and required to complete the semester.

Schlagwörter

digital art, virtual reality, mixed reality, augmented reality, XR, AR, VR, webVR, virtual art, simulation art, immersive art, game art, unity3D, 3D Scanning, motion capture, game engine, avatar, world building, hybrid reality, experimental 3D, 3D, AI, interaction, interactive art, digital activism, digital body, digital self, virtual performance, virtual public space, virtual intervention, internet art

Termine

11. März 2025, 14:00–16:00 Studio 1, Transmediale Kunst
18. März 2025, 14:00–16:00 Studio 1, Transmediale Kunst
25. März 2025, 14:00–16:00 Studio 1, Transmediale Kunst
01. April 2025, 14:00–16:00 Studio 1, Transmediale Kunst
08. April 2025, 14:00–16:00 Studio 1, Transmediale Kunst
29. April 2025, 14:00–16:00 Studio 1, Transmediale Kunst
06. Mai 2025, 14:00–16:00 Studio 1, Transmediale Kunst
13. Mai 2025, 14:00–16:00 Studio 1, Transmediale Kunst
20. Mai 2025, 14:00–16:00 Studio 1, Transmediale Kunst
27. Mai 2025, 14:00–16:00 Studio 1, Transmediale Kunst (Prüfung)

LV-Anmeldung

Von 03. Februar 2025, 00:00 bis 01. März 2025, 00:00
Per Online Anmeldung

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Mitbelegung: nicht möglich

Besuch einzelner Lehrveranstaltungen: nicht möglich