Beschreibung
This keynote presents a hypothesis, which states that playful practices in arts and technologies provide models for Game Design and education. The concept of “Produsage”, revisited as modified play agency by shared identities in social media consumer technologies, as discussed in the author’s own arts practice, relates to the modification of technologies as methodology of arts research. In this way the arts practice and theory of playfulness informs the emergence of a new methodology of research, intervention and participation in society through the arts of play, which is coined as Ludics. It identifies arts practice as a discrete field of research - and how Game Design as category can be informed by the methods of arts. (Jahrmann 2011, http://pearl.plymouth.ac.uk:8080/handle/10026.1/453)