Spielbare Natur

  • Konstruktion und Rezeption des Naturbegriffs im Gesellschaftsspiel
Chapter

Date

05 November 2025

Keywords

Game Research, Cultural Studies, Cultural History, Archive Studies, Media Analysis, Popkultur

ISBN/ISSN/ISMN, DOI

Abstract

This article examines eco-board games and party games as media that encode knowledge and model living environments, as well as their digital archiving. In the spirit of Stuart Hall, I analyse symbolic forms, power structures and the performativity of the medium in the context of its use and the discourses conducted through interaction with it. Eco-games, categorised less precisely as "environmental games" on the BoardGameGeek website, construct the concept of "nature" as the antithesis of "culture" through materials, texts, mechanics and rule-based gameplay, thereby opening up multiple perspectives on concepts of nature and culture. The term "nature" is controversial and surrounded by topoi; the question of the natural and the artificial is political, and the ambiguity of where nature ends and culture begins is vast. The term "nature" is controversial and surrounded by topoi; the question of the natural and the artificial is political, and the extent of the ambiguity between where nature ends and culture begins can be seen in historical and contemporary debates: For example, the separation of body and mind as a paradigm of the Enlightenment, with nature versus technology as the result of industrialisation, or the current debates about gender versus sex, which renegotiate nature and culture in terms of social justice in a society.

Volume/Issue, Pages

290

Language, Format, Material, Edition

German, 1.

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Published By: Veronika Kocher | Universität für Angewandte Kunst Wien | Publication Date: 21 August 2025, 12:38 | Edit Date: 10 November 2025, 11:00