The seminar will present examples of ruins and wastelands in digital games. Why are game designers obsessed with ruination and post-apocalyptic landscapes? How do games like “S.T.A.L.K.E.R.”, “Far Cry” or “Fallout” represent demolished buildings? What is the affective impact of wastelands? Can we analyse demolition and post-apocalypse as a terrain of “(Non-)Places and ‘Any-Space-Whatevers’” (Souvik Mukherjee 2019, referring to Deleuze)? How do recent media coverages about war zones add to the imaginative power of fictious ruins?
Lecturer
Mathias Fuchs
Location
Address
Universität für angewandte Kunst in Wien, Wien, Österreich