11 Lehrveranstaltungen
Dissertant*innenseminar (Doktoratsstudium Künstlerische Forschung)

Margarete Jahrmann

The theory and practice of artistic research deal with specific approaches to art, society, cultures and epistemic things - in short: ludic objects! Their aims are presented in playful formats or discuss such approaches to making things public. In this seminar, individual artistic research projects will be discussed and debated with the doctoral students. The aim is to recognize the… 2026W/2027S, künstlerisches Seminar, 2.0 ECTS

Experimental Art Games and Hybrid Ludic Objects.

Max Moswitzer

Spiele einen Avatar: Werde jemand anderes. Jenseits des Selbst – entfalte dein Potenzial! Erstelle deinen eigenen Avatar. Welche Geschichte hat er? Woher kommt er, wohin wird er in Zukunft gehen? In welcher Art von Welt lebt dein Avatar? Es könnte eine digitale, physische, fiktive, imaginäre Welt sein oder etwas, das du ganz allein erschaffen hast. Es ist ein Workshop: Du… 2026W/2027S, Projektarbeit, 4.0 ECTS

Experimental Game Engines: Prototyping, Development, Intercommunication

Georg Luif

This course explores fundamentals for building creative prototypes to answer artistic research questions, developing ideas further by using up-to-date game development techniques and interfacing your projects with other technologies. We will use in-class practice to build out the skills to test your creative ideas quickly and gain confidence in the process. Another aspect of the class is intercommunication - receiving… 2026W/2027S, wissenschaftliches Seminar, 4.0 ECTS

Game History. Hardware, Art, Technology, Society

Jogi Neufeld

Digital Games I: From PDPs to LLM NPCs - Introduction and Perspectives The first games on computers were created during the Cold War with the aim of making new technologies understandable through play. These approaches fueled the university hacker scene, which spawned the first mass-produced games and allowed the medium to become the largest economic factor in the entertainment industry… 2026W/2027S, Vorlesung und Übungen, 2.0 ECTS

Going Public: Experimental Game Cultures and Subotron.

Jogi Neufeld

Game Dev Studio visits guided by SUBOTRONThe participants of the tour will get the chance to experience different fields of work in game development and usage, gaining insight to the daily routine as well as the professional environment. The fields of work are explained by studio members in informal conversations on the basis of concrete projects and the (team)work is… 2026W/2027S, Projektarbeit, 2.0 ECTS

Lets get mechanical! Games & Mechanisms

Maxim Shchapov

2026W/2027S, Vorlesung und Übungen, 2.0 ECTS

Ludic Method: experimental game/play/art for tomorrow’s societies

Margarete Jahrmann

2027S, Ringvorlesung, 2.0 ECTS

Play as Method

Clara Hirschmanner

Eine genaue Kursbeschreibung wird bis Anfang September ausgearbeitet.  2026W/2027S, wissenschaftliches Seminar, 2.0 ECTS

ZKF - Experimental Game Cultures

Margarete Jahrmann

KUNSTSPIELE – SPIELKUNST: GEMEINSAMES SPIELEN IN LUDISCHEN RÄUMEN Künstlerische Artefakte stehen im Mittelpunkt EXPERIMENTELLER SPIELKULTUREN und bilden somit den Kern des zentralen künstlerischen Themas des Programms. Kunst entsteht durch das Spiel – und das Spiel ist eine Kunstform der Menschen, die eine Verbindung zum Nicht-Menschlichen und zu allen Arten von technologischen, natürlichen und tierischen Entitäten herstellt. Das Wesentliche ist das… 2026W/2027S, Künstl. Einzelunterricht, 8.0 ECTS

ZKF - Experimental Game Mechanics

Thomas Wagensommerer

Conventional game mechanics can be described as “rule-based methods for agency in the gameworld, designed for overcoming challenges in non-trivial ways.” (Sicart, M. A. (2016a). Mechanics. In H. Lowood & R. Guins (Eds.), Debugging Game History: A Critical Lexicon. (pp. 297–304). MIT Press) This course aims to reflects on strategies to approach, research, evaluate, create and define experimental game mechanics… 2026W/2027S, künstlerisches Seminar, 2.0 ECTS

ZKF - Experimental Game Spaces

Stefan Maier

A game is not played in a space; a game produces one.In Experimental Game Spaces, we approach games and play as artistic media through which space can be constructed, questioned, and transformed. Throughout the course, we will use and misuse different modes of production to investigate how spaces are made, perceived, inhabited, and played. A detailed course outline will be… 2026W/2027S, künstlerisches Seminar, 2.0 ECTS