10 Lehrveranstaltungen
Dissertant*innenseminar (Doktoratsstudium Künstlerische Forschung)

Margarete Jahrmann

The theory and practice of artistic research deal with specific approaches to art, society, cultures and epistemic things - in short: ludic objects! Their aims are presented in playful formats or discuss such approaches to making things public. In this seminar, individual artistic research projects will be discussed and debated with the doctoral students. The aim is to recognize the… 2025W/2026S, künstlerisches Seminar, 2.0 ECTS

Experimental Art Games and Hybrid Ludic Objects.

Max Moswitzer

I can see you, see me. What are drones? Drohnenvision, FPV und Spiel "First-person view (FPV), also known as remote-person view (RPV), or video piloting, is a method used to control a radio-controlled vehicle from the driver or pilot's viewpoint.“ This seminar will be a game. You can checkin and get a boarding pass. Game Art with Drones ermöglicht den… 2025W/2026S, Projektarbeit, 4.0 ECTS

Experimental Game Engines: Prototyping, Development, Intercommunication

Georg Luif

This course explores fundamentals for building creative prototypes to answer artistic research questions, developing ideas further by using up-to-date game development techniques and interfacing your projects with other technologies. Some concepts that will be covered include: basic artificial Intelligence, basic multiplayer (local/possibly online), animated 3d models, cinematics,... This course is a continuation of the Experimental Game Engines class of the… 2025W/2026S, wissenschaftliches Seminar, 4.0 ECTS

Experimental Game Mechanics

Thomas Wagensommerer

Conventional game mechanics can be described as “rule-based methods for agency in the gameworld, designed for overcoming challenges in non-trivial ways.” (Sicart, M. A. (2016a). Mechanics. In H. Lowood & R. Guins (Eds.), Debugging Game History: A Critical Lexicon. (pp. 297–304). MIT Press) This course aims to reflects on strategies to approach, research, evaluate, create and define experimental game mechanics… 2025W/2026S, wissenschaftliches Seminar, 4.0 ECTS

Game History. Hardware, Art, Technology, Society

Jogi Neufeld

This semester, we´re organizing a game jam with an ensuing feedback and presentation date.The course "Digital Games II: Art Games / Game Art" will return in 2027. Please register for the game jam here in the base AND ALSO fill in this form:https://forms.gle/We7cuVSbZNJBigm27 Dates: ▪ Thu 26 March 1pm - late: Game Jam at EGC Studio▪ Fri 27 March 1pm… 2025W/2026S, Vorlesung und Übungen, 2.0 ECTS

Going Public: Experimental Game Cultures and Subotron.

Jogi Neufeld

Game Dev Studio visits guided by SUBOTRONThe participants of the tour will get the chance to experience different fields of work in game development and usage, gaining insight to the daily routine as well as the professional environment. The fields of work are explained by studio members in informal conversations on the basis of concrete projects and the (team)work is… 2025W/2026S, Projektarbeit, 2.0 ECTS

Lets get mechanical! Games & Mechanisms

Maxim Shchapov

Semester Topic: Mechanics of Role-Play This summer semester at Let's Get Mechanical! we will look at role-playing games as a medium for storytelling, artistic expression, and critical play. The focus of the class will be on the most accessible form of role-play – tabletop role-playing games (TTRPGs), but we will also touch on computer RPGs, live-action role-play (LARP), and experimental… 2025W/2026S, Vorlesung und Übungen, 2.0 ECTS

Ludic Method: experimental game/play/art for tomorrow’s societies

Margarete Jahrmann

  The RINGVORLESUNG will contain contributions by a diverse and international set of authors and practicing artists on LUDIC METHOD.  Contributions will include lineUp on the LUDIC DRAMA SYMPOSION taking place on 22.4.2026. programm to be confirmed. 2026S, Ringvorlesung, 2.0 ECTS

Play as Method

Clara Hirschmanner

In diesem Semester werden wir in die weite Welt der urbanen und pervasiven Spiele eintauchen. In Wien gibt es über 225 Wohnstraßen: Straßen, in denen das Spielen auf der Straße offiziell erlaubt ist. Die Realität sieht jedoch etwas düsterer aus: Die meisten dieser Wohnstraßen unterscheiden sich nicht von normalen Straßen. Zwei davon sind die Bäckerstraße und die Sonnenfelsgasse im ersten… 2025W/2026S, wissenschaftliches Seminar, 2.0 ECTS

ZKF - Experimental Game Cultures

Margarete Jahrmann

PLAY THINGS The creation of LUDIC OBJECTS, "playthings" as artistic artefacts are at the heart of EXPERIMENTAL GAME CULTURES and thus core to the central artistic subject of the program. Starting from Josia Reichardts Play Orbit we connect to the Uncanny Valley of robotic toys and AI companions. Phygital toys (combining the physical with the digital) can prompt creative play… 2025W/2026S, Künstl. Einzelunterricht, 8.0 ECTS