1 Lehrveranstaltungen
Experimental Game Engines: Prototyping, Development, Intercommunication

Georg Luif

This course explores fundamentals for building creative prototypes to answer artistic research questions, developing ideas further by using up-to-date game development techniques and interfacing your projects with other technologies. We will use rapid iteration and in-class practice to build out the skills to test your creative ideas quickly and gain confidence in the process. Another aspect of the class is… 2025W/2026S, wissenschaftliches Seminar, 4.0 ECTS