1 Lehrveranstaltungen
Experimental Game Engines: Prototyping, Development, Intercommunication
Georg Luif
This course explores fundamentals for building creative prototypes to answer artistic research questions, developing ideas further by using up-to-date game development techniques and interfacing your projects with other technologies. Some concepts that will be covered include: basic artificial Intelligence, basic multiplayer (local/possibly online), animated 3d models, cinematics,... This course is a continuation of the Experimental Game Engines class of the… 2025W/2026S, wissenschaftliches Seminar, 4.0 ECTS