220 courses

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Technologien/Praxen | Digitale Kommunikations- und Medienwelten

Olivia Jaques

Mz* Baltazar's Lab presents: Undoing & Doing Manuals Most of the algorithms that determine our digital interactions are biased contributing to the perpetuation of the “matrix of domination“ (Patricia Hill Collins, Black Feminist Thought, 1990): capitalism, heteropatriarchy, white supremacy and colonialism. The same applies to hardware in which Interface Design and development of technology continues to take place in the… 2024S, artistic Seminar, 4.0 ECTS

Analog/Digital Cultures 2

Clemens Apprich

What are digital cultures? The question is typically answered by reference to social media platforms, online services, or the computer in general. However, despite the ubiquity of digital media technologies in our everyday culture, a lack of knowledge prevails as to what ‘the digital’ actually is. The lecture series poses this seemingly simple, but all the more complex question by… 2024S, Lecture and Discussion, 2.0 ECTS

Digital Sound & Voice IV

Thomas Felder

The 2-hour courses Digital Sound & Voice 3 & 4 aim to provide first- and higher-semester students with the artistic and technical foundations for sound production in the context of digital media. Subject areas such as music production, soundtrack, and game sound are covered, as well as basic knowledge of recording techniques, audio restoration, and mixing techniques. 2024S, artistic Seminar, 2.0 ECTS

Technologien/Praxen | Digitale Medien

Konrad Strutz

Die Lehrveranstaltung findet im Verbund mit dem Seminar Künstlerische Projektarbeit - Digitale Medien statt und bietet den Rahmen für praktische Übungen; sämtliche Informationen zum Seminar finden sich dort. Die Anmeldung erfolgt über die Lehrveranstaltung Künstlerische Projektarbeit - Digitale Medien; eine gesonderte Anmeldung für Praxen - Digitale Medien ist nicht nötig. 2023W, artistic Seminar, 2.0 ECTS

Technologien/Praxen | Digitales Textildesign

Alice Götz

CONTENT Critical examination of ornament and digital textile techniques (ex: Digital cross stitch, digital visualization of ikat fabric, OpArt patterns, kaleidoscope ornament, fashion illustration, etc.) Preparation of designs for screen printing techniques. Preparation of designs for digital textile printing and wallpapers (printing at external suppliers possible!) Experimental digital test prints can be implemented in the seminar (contribution to expenses). Execution… 2023W/2024S, artistic Seminar, 2.0 ECTS

ZKF - Digitale Kunst VIII

Liz Haas

"Navigating Beyond the Diploma" offers students a comprehensive approach to developing their skills and knowledge to succeed 'out there' in the world, while providing guidance and support for their individual diploma work. This includes weekly meetings for individual mentoring as well as discussions on content, technologies, media, aesthetics, installations and other forms of realisation. Seminar participants will not only be… 2023W/2024S, Künstl. Einzelunterricht, 10.0 ECTS

Zeichnen: Digital und Analog

Simon Goritschnig

What is drawing in the digital age - and what can it do? And how can we expand its boundaries? These questions and their relevance will be discussed in the context of contemporary art and examined practically and intuitively. Building on a media-theoretical discussion of current developments in image production, drawing as an artistic medium will be explored and expanded… 2023W/2024S, Projektarbeit, 2.0 ECTS

Experimentierlabor: Digitaler Humanismus – Transformation gestalten

Wolfgang Renner

Digital technologies have fundamentally changed our world in recent decades. The development of humanity has always been about upheavals and radical changes, triggered by groundbreaking technical developments, natural disasters or even wars. Today, technological developments open up unprecedented opportunities, but also risks. They challenge us as a society, questioning our view of humanity, our values and agreements. Knowledge transfer and… 2024S, Vorlesung und Übungen, 1.0 ECTS

Photoshop für Fortgeschrittene

Birgit Hertel

The aim is to independently identify problems in image processing and to develop and optimize solutions based on the techniques learned. Since this is an advanced course, the basics of Adobe Photoshop are already assumed and not taught. You should know: The PS interface, moving windows, arranging them, opening & saving files, using layers. Create selections, edit masks.The tools should… 2024S, Vorlesung und Übungen, 2.0 ECTS

Übersetzen I (dex)

Christina May Yan Carli

Design Thinking is a creative and iterative problem-solving methodology aimed at developing innovative solutions for complex problems. Originally developed in the field of design, it has since expanded to various other areas such as business, technology, education, and social innovation. At its core, it revolves around a human-centered approach, placing the needs, desires, and perspectives of users at the center… 2024S, Proseminar, 3.0 ECTS

Signal, Pixel, Movement

Robert Mathy

The seminar imparts a profound overview of technical and creative possibilities of audiovisual work with video and sound. Main topics are video formats, compressors, editing (Premiere, Davinci Resolve), compositing (After Effects) and sound processing. The theoretical principles will be applied in practical realisation of individual artistic concepts. 2023W/2024S, Vorlesung und Übungen, 2.0 ECTS

Kunst des Öko-Digitalen / Art of the Eco-Digital

Christian Höller

The planet is on fire (or sinking in floods), and digital culture must accept the reproach of having stood by and watched it burn for too long. Or even more seriously, of having contributed decisively to this global conflagration. Ecology and digital culture have a number of historically far-reaching, mutually productive relationships with one another that need to be reassessed… 2023W/2024S, scientific seminar, 4.0 ECTS

Code & Repräsentation V

Sarah Grant

Considering communications networks in the context of art and activism reveals a number of creative and critical approaches to working with radio and computer networking technology. Communication networks is a rich subject area to explore - from political implications (are protocols political / access to data networks / ownership of data and infrastructure) to thinking of networks from a purely… 2023W, artistic Seminar, 2.0 ECTS

Game History. Hardware, Art, Technology, Society

Jogi Neufeld

Digital Games II: Game Art - Stories and Visions, Technologies and Mechanics Avant-gardes and self-empowerments in 20th century (pop)culture have fuelled and echoed in artistic creations with game-based software, hardware, rules and technologies. What inspirations stimulated artists and devs to quote, modify, recycle, remix, transform, deconstruct, disrupt, destroy, (re)build? In the course we negotiate works from the history of artistic… 2023W/2024S, Vorlesung und Übungen, 2.0 ECTS

ZKF - Digitale Kunst III-VII

Liz Haas

UBERMORGEN's ZKF takes place on Thursday afternoons. We work both in groups and individually. Excursions & workshops complement the ZKF. Individual discussions include topics such as project management, career planning, goal setting, and methodology (please coordinate appointments with the secretariat). Current topics include network aesthetics, analysis of various digital art movements & technopolitics, and introduction to the -new- labs (Biolab,… 2023W/2024S, Künstl. Einzelunterricht, 12.0 ECTS

Visualisierungsstrategien

Christiane Paul

The New Transmediality — Transformations in Digital Art The course will give an overview of the current state and latest developments in digital art, with a focus on the changes that the recent wave of AI tools and the NFT and Web3 trend have brought to an understanding of digital art. The discussions of today’s digital art practices will be… 2024S, artistic Seminar, 1.0 ECTS

ZKF - Digitale Kunst III-VII

Luzius Bernhard

UBERMORGEN's ZKF takes place on Thursday afternoons, and we work both in groups and individually. Excursions & workshops complement the ZKF. Individual discussions include topics such as project management, career planning, goal setting, and methodology (please coordinate appointments with the secretariat). Current topics include network aesthetics, analysis of various digital art movements & technopolitics, and introduction to the -new- labs… 2023W/2024S, Künstl. Einzelunterricht, 12.0 ECTS

Übersetzen II (dex)

Christina May Yan Carli

Digital Craftsmanship As part of the course, the analog and digital skills of the students are collaboratively explored. 3D scanning, CAD, and 3D printing are introduced and tested using simple objects. Using at least one analog and one digital technique, the individually chosen design idea is worked on and implemented as a teaching concept for the subject of Technology and… 2024S, scientific seminar, 4.0 ECTS

Reprografie

Stefanie Maria Hintersteiner

Digital template creation for screen print. 2023W/2024S, Vorlesung und Übungen, 2.0 ECTS

Analoge Wandgestaltung in digitale Erlebnisse transformieren

Carl-Philipp Scheichenost

This course aims to explore strategies and possibilities for enhancing the digital experiential aspects of analog wall design and its associated processes. Collaboratively with students, we will seek out tools and media that are well-suited for this purpose. The utilization of augmented reality to transform the wall into an immersive experience, portraying the design process through the medium of a… 2024S, Vorlesung und Übungen, 1.0 ECTS

ZKF - Digitale Kunst I-II

Luzius Bernhard

UBERMORGEN's ZKF takes place on Thursday afternoons, and we work both in groups and individually. Excursions & workshops complement the ZKF. Individual discussions include topics such as project management, career planning, goal setting, and methodology (please coordinate appointments with the secretariat). Current topics include network aesthetics, analysis of various digital art movements & technopolitics, and introduction to the -new- labs… 2023W/2024S, Künstl. Einzelunterricht, 19.0 ECTS

Analog Algorithmic Aesthetics

Daniela Kröhnert

Digitally printed matter is often lacking the irregular, vivid and tactile qualities of analog drawings that are results of a plethora of parameters of the physical world and its materialities (i.a. bleeding or drying of the inkpen, smudges, scratches, humidity changes, etc.)This course intends to give students the possibility to explore the vast potential for unique and individual expression, which… 2024S, scientific seminar, 2.0 ECTS

Künstlerisches Projektseminar | Analoge und digitale Schnittstellen

Ulrich Kühn

Künstlerische Projektarbeit im Rahmen des studio praxistest - nach persönlicher Besprechung 2023W/2024S, artistic Seminar, 4.0 ECTS

ZKF - Digitale Kunst I-II

Liz Haas

UBERMORGEN's ZKF takes place on Thursday afternoons. We work both in groups and individually. Excursions & workshops complement the ZKF. Individual discussions include topics such as project management, career planning, goal setting, and methodology (please coordinate appointments with the secretariat). Current topics include network aesthetics, analysis of various digital art movements & technopolitics, and introduction to the -new- labs (Biolab,… 2023W/2024S, Künstl. Einzelunterricht, 19.0 ECTS

Technologien/Praxen | Analoge und digitale Schnittstellen 1

Paul-Reza Klein

Praxistest versteht sich als freie, experimentelle Studiosituation, welche – fokussiert auf auditive/visuelle künstlerische/design Produktion – StudentInnen eine Anlaufstelle für ihre Projekte bietet. Spielerische Auseinandersetzung mit Klang-, Video- und Medienkunst, Elektronik-Grundlagen abseits des Winkler-Bausatzes, das Aus- und Einbrechen aus und in digitale Systeme/physical computing. Im Gegensatz zu einer klassischen Werkstätte mit ihren auf eine konkrete Produktion gerichteten Gerätschaften, gleicht dagegen das… 2023W/2024S, Vorlesung und Übungen, 2.0 ECTS

Berlin Moscow Bangalore - Digital Arts Evolution

Martin Kusch

"Digital Art Evolution: Video Grammar and Aesthetics in Immersive Environments" In this seminar we will explore theoretical and technical aspects of the evolution of digital art with a focus on video and immersive art. We will discuss the diversity of this medium out of a global perspective. Selected artists and projects represent a variety of cultural backgrounds and artistic approaches… 2024S, artistic Seminar, 2.0 ECTS

De:coding the Museum - Museale Praxis im digitalen Wandel

Felix Koberstein

Spätestens mit der Corona-Pandemie und der damit verbundenen Fehleinschätzung, Museen und andere Kultureinrichtungen seien im Krisenfall nicht systemrelevant, ist in vielen europäischen Staaten die Frage nach den gesellschaftlichen Funktionen kultureller Orte neu entbrannt. Vor allem innovative Digitalisierungsprojekte haben während der Pandemie bewiesen, dass Museen durchaus flexible und dynamisch agierende Kulturproduzenten sein können. Ebenso haben sozialpsychologische Studien gezeigt, dass insbesondere Museen,… 2023W, scientific seminar, 4.0 ECTS

Technologien/Praxen | Analoge und digitale Schnittstellen 1

Robert Zimmermann

Praxistest versteht sich als freie, experimentelle Studiosituation, welche – fokussiert auf auditive/visuelle künstlerische/design Produktion – StudentInnen eine Anlaufstelle für ihre Projekte bietet. Spielerische Auseinandersetzung mit Klang-, Video- und Medienkunst, Elektronik-Grundlagen abseits des Winkler-Bausatzes, das Aus- und Einbrechen aus und in digitale Systeme/physical computing. Im Gegensatz zu einer klassischen Werkstätte mit ihren auf eine konkrete Produktion gerichteten Gerätschaften, gleicht dagegen das… 2023W/2024S, Vorlesung und Übungen, 3.0 ECTS

Code & Repräsentation I

Stefano D'Alessio

PIXELS, PROPHECIES AND PROPAGANDA This Lecture is associated with the Angewandte Performance Lab. We will research on internet-spread theories, stories, folklore, conspiracies and other -most likely- fictional stories. Each student will dig in their favourite internet rabbit-hole and realise a project about it or with-in it. Students are invited to experiment more performative, real-time, volatile way of working rather than… 2023W, artistic Seminar, 2.0 ECTS

Fachdidaktische Forschungstheorien und -methoden (dex)

Christina May Yan Carli

Students should be provided with an understanding of the design of the material world in the subject of Design and Technology. In doing so, they should critically and exploratively examine the relationship between humans and objects. Through design processes, they learn how humans influence materials, objects, technologies, and spaces, and how these in turn influence humans. The production of products… 2024S, scientific seminar, 4.0 ECTS

Going Public: Experimental Game Cultures and Subotron.

Jogi Neufeld

Game Dev Studio visit guided by SUBOTRON The participants of the tour will get the chance to experience different fields of work in game development and usage, gaining insight to the daily routine as well as the professional environment. The fields of work are explained by studio members in informal conversations on the basis of concrete projects and the (team)work… 2023W/2024S, Projektarbeit, 2.0 ECTS

Video: 2D - Animation und Compositing - elementary

Wolfgang Neipl

Workflows of Videografik Animation and Compositing. No previous knowledge required. Step-by-step lectures by building up typical compositions. Digitale Videoformats, Importing Media _ Layerproperties _ Masks _ Keyframeinterpolation _ Economic Application of Effects _ Generation and Work with Templates _ Sequenzing (stop motion) _ Subcompositions _ Time Expansion, Time Distortion _ Shape Layers _ Rendering. Subsequent to this lecture it is… 2023W/2024S, Vorlesung und Übungen, 2.0 ECTS

Künstlerische Projektarbeit | Analoge und digitale Schnittstellen 2

Ulrich Kühn

Künstlerische Projektarbeit im Rahmen des studio praxistest - nach persönlicher Besprechung   2024S, artistic Seminar, 2.0 ECTS

Digital Design and Full Scale Fabrication

Andrei Gheorghe

DigDesFab23 Design/Build of 1:1 Artifacts in collaboration with: Wolf Mangelsdorf, Florian Medicus This class teaches the application of contemporary digital design and fabrication methods in applied, full-scale implementations. Student groups will generate knowhow through the analysis of reference examples, and will design parametric structures in full-scale by using easily processable materials. The design process will be enriched with virtual analyzing… 2023W, scientific seminar, 3.0 ECTS

Rendering, Compositing und Animation 2 - Digital Sets

Florian Buchegger

Rendering, Compositing und Animation 2 - Digital Sets (RCA2) RCA2 explores various virtual 3D sets in Cinema 4D, Chaos Corona Render and Photoshop. RCA 2 workflow lessons: Spatial rendering workflow, architectural interiorPlans and blueprintsInterior lights, lightmix setup Mixing photography and 3D Photography for 3D:Capturing a backplate, panoramic images and 360Scene setup Compositing workflow Product rendering workflowScene lights, background, materials, Macro,… 2024S, Vorlesung und Übungen, 2.0 ECTS

Technologien/Praxen | Analoge und digitale Schnittstellen 1

Ulrich Kühn

Praxistest versteht sich als freie, experimentelle Studiosituation, welche – fokussiert auf auditive/visuelle künstlerische Produktion – StudentInnen eine Anlaufstelle für ihre Projekte bietet. Spielerische Auseinandersetzung mit Klang-, Video- und Medienkunst, Elektronik-Grundlagen abseits des Winkler-Bausatzes, das Aus- und Einbrechen aus und in digitale Systeme/physical computing. Im Gegensatz zu einer klassischen Werkstätte mit ihren auf eine konkrete Produktion gerichteten Gerätschaften, gleicht dagegen das… 2023W, Vorlesung und Übungen, 2.0 ECTS

Technologien/Praxen | Analoge und digitale Schnittstellen 2

Paul-Reza Klein

Praxistest versteht sich als freie, experimentelle Studiosituation, welche – fokussiert auf auditive/visuelle künstlerische/design Produktion – StudentInnen eine Anlaufstelle für ihre Projekte bietet. Spielerische Auseinandersetzung mit Klang-, Video- und Medienkunst, Elektronik-Grundlagen abseits des Winkler-Bausatzes, das Aus- und Einbrechen aus und in digitale Systeme/physical computing. Im Gegensatz zu einer klassischen Werkstätte mit ihren auf eine konkrete Produktion gerichteten Gerätschaften, gleicht dagegen das… 2023W/2024S, Vorlesung und Übungen, 2.0 ECTS

Mutationen zeitbasierter Systeme im Raum I

Marie-Claude Poulin

"Digitally compatible body-based performance" This seminar welcomes all students who are interested in combining analog and digital performance as a creator and/or as a performer, or as a collaborator/designer. Context: Embracing practices and discourses related to performative somatic practices and the digital arts, this workshop stands in the context of post-digitality: where the tools to collect corporeal data are ubiquitous… 2023W, artistic Seminar, 2.0 ECTS

Computergestützte Entwurfs- und Zeichentechniken

Birgit Hertel

Taught are techniques in Photoshop and Illustrator and working with a tablet.(with regard to drawing, painting, illustrating, scribble and layout). Good basic knowledge of both programs is already required for the course. (Layers, masks, basic knowledge of tools, selections ) Contents of the course: - Workplace settings Photoshop/Illustator- Preparing and creating files - determining dimensions pixels vs. dpi.- Using a… 2023W/2024S, Vorlesung und Übungen, 2.0 ECTS

Künstlerische Projektarbeit | Analoge und digitale Schnittstellen 1

Ulrich Kühn

Künstlerische Projektarbeit im Rahmen des studio praxistest   2023W, artistic Seminar, 2.0 ECTS

Pixels to Profits - Digital Art & Startup Success

Jantine Derksen

In this course designed for forward-thinking digital art students, we embark on a journey where we redefine the boundaries of where and how art can exist and impact our world. Our process starts with your creative core and extends into developing this into compelling projects. These projects venture beyond traditional art galleries into diverse application fields. Our philosophy is that… 2024S, artistic Seminar, 1.0 ECTS

Punk inside and outside of Digital Arts.

Martin Kusch

This seminar is an exploration of the many ramifications of the punk movement in relation to the world of science fiction and cyberspace. An introduction into the multiple hybridization processes for the creation of digital media content, in respect to the preoccupations of the punk counterculture movement and aesthetic from the 70s to today. Hands-on exercises to complex and hybrid… 2024S, artistic Seminar, 2.0 ECTS

Technologien/Praxen | Analoge und digitale Schnittstellen 2

Ulrich Kühn

Praxistest versteht sich als freie, experimentelle Studiosituation, welche – fokussiert auf auditive/visuelle künstlerische Produktion – StudentInnen eine Anlaufstelle für ihre Projekte bietet. Spielerische Auseinandersetzung mit Klang-, Video- und Medienkunst, Elektronik-Grundlagen abseits des Winkler-Bausatzes, das Aus- und Einbrechen aus und in digitale Systeme/physical computing. Im Gegensatz zu einer klassischen Werkstätte mit ihren auf eine konkrete Produktion gerichteten Gerätschaften, gleicht dagegen das… 2024S, Vorlesung und Übungen, 2.0 ECTS

Technologien/Praxen | Analoge und digitale Schnittstellen 2

Robert Zimmermann

Praxistest versteht sich als freie, experimentelle Studiosituation, welche – fokussiert auf auditive/visuelle künstlerische/design Produktion – StudentInnen eine Anlaufstelle für ihre Projekte bietet. Spielerische Auseinandersetzung mit Klang-, Video- und Medienkunst, Elektronik-Grundlagen abseits des Winkler-Bausatzes, das Aus- und Einbrechen aus und in digitale Systeme/physical computing. Im Gegensatz zu einer klassischen Werkstätte mit ihren auf eine konkrete Produktion gerichteten Gerätschaften, gleicht dagegen das… 2023W/2024S, Vorlesung und Übungen, 3.0 ECTS

It takes a whole Village ... Kollektive Kunstpraxis und Community Arts

Katharina Jesberger

The sentence "It takes a whole village to raise a child" is often quoted as an african proverb. In this seminar we will use it as a starting point to think about the meaning of the village, community and cultural production. We will look at artistic grassroots practices that take social achievements as their aesthetic value. 2023W, Proseminar, 3.0 ECTS

3D Modelling - SolidWorks

Peter Knobloch

The objective of the lecture is to impart & develop fundamental theories, principles and approaches for the design of parts and assemblies with SolidWorks. By the means of examples and practical exercises the following topics will by gradually developed: Which program for which purpose? (Cinema 4D, Maya, SolidWorks, Rhino) Basics and user interface Stepwise creation of a part Importing hand… 2023W, Vorlesung und Übungen, 2.0 ECTS

Pixels to Profits - Digital Art & Startup Success

Michael Breidenbrücker

In this course designed for forward-thinking digital art students, we embark on a journey where we redefine the boundaries of where and how art can exist and impact our world. Our process starts with your creative core and extends into developing this into compelling projects. These projects venture beyond traditional art galleries into diverse application fields. Our philosophy is that… 2024S, artistic Seminar, 1.0 ECTS

Technologien/Praxen | Analoge und digitale Schnittstellen 3

Robert Zimmermann

Praxistest versteht sich als freie, experimentelle Studiosituation, welche – fokussiert auf auditive/visuelle künstlerische/design Produktion – StudentInnen eine Anlaufstelle für ihre Projekte bietet. Spielerische Auseinandersetzung mit Klang-, Video- und Medienkunst, Elektronik-Grundlagen abseits des Winkler-Bausatzes, das Aus- und Einbrechen aus und in digitale Systeme/physical computing. Im Gegensatz zu einer klassischen Werkstätte mit ihren auf eine konkrete Produktion gerichteten Gerätschaften, gleicht dagegen das… 2023W/2024S, Vorlesung und Übungen, 2.0 ECTS

The Future of Landscape

Michelle Kasprzak

The Future of Landscape is a hands-on seminar that will take you on an adventure through re-imagining how we can inhabit our urban landscapes on our rapidly-changing planet. Which human skills, which cottage industries, which strange traditions do we need, do we require? Using a combination of digital and analog tools, we engage with the city and will find Weird… 2024S, artistic Seminar, 1.0 ECTS

Druck und Druckvorstufe

David Siddhartha Liedl

In der Lehrveranstaltung erhalten die Studierenden Einblicke in die Welt der Bildbearbeitung und Reinzeichnung. Der Unterricht behandelt theoretische Inhalte von Farbenlehre bis Drucktechnik, legt den Fokus aber auf praktisches Arbeiten mit Programmen wie Adobe InDesign und Adobe Photoshop. Die Kunst der Druckaufbereitung und kreative Bildbearbeitungstechniken sind Hauptbestandteil des praktischen Teils und werden zum Teil anhand von realen Projekten umgesetzt. 2023W/2024S, Vorlesung und Übungen, 1.0 ECTS

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