Martina Menegon
In contrast to the idea of "digital dualism", the lecture considers our contemporary world as one in which the virtual informs the physical, and vice versa. In this "phygital" space, Extended Reality transcend beyond being a tool. During the semester, we will explore the relationship between physical and digital spaces as well as experiment with concepts of tangibility and materiality… 2023S, artistic Seminar, 2.0 ECTS
Andrea Klaura
Course Webpage: https://tantemalkah.at/artful-coding Artful coding can be many things. Besides the creative mastery of the tools of the trade, it often also means a playful approach to developing computer programmes. More specifically it can also mean to create playful digital content by applying a (playful) approach to computer programming. In this course we will approach this kind of coding and… 2022W, Vorlesung und Übungen, 2.0 ECTS
Peter Weibel
digital cultural techniques 2022W, Colloquium, 4.0 ECTS
Daniela Kröhnert
The knowledge and (digital making) skills acquired previously are combined and strengthened by applying them to a concrete (design) task — each year, scale models and prototypical parts, or occasionally a larger installation, are designed and fabricated, both digitally and physically. 2023S, scientific seminar, 3.0 ECTS
Ulla Rauter
The course deals with the human body as part of the electronic (sound) interface. This semester we focus on human and non-human voices. We clone our own voice to incorporate it into found objects and sensor-based interfaces and we explore its potential as a control element in digital interaction processes.In practical experiments, we approach the voice, separated from the body,… 2023S, artistic Seminar, 2.0 ECTS
Martina Menegon
“Virtual Reality projects frequently promise experiences so realistic you won’t believe that you are in VR. I’m interested in the opposite” […] these emerging technologies can be used to capture the abstract, the confusing, the hidden, the complicated (Claire Hentschker) The lecture "Digital Design and Virtuality I" provides a theoretical and practical introduction to Virtual and Virtual Reality Art, exploring… 2022W, artistic Seminar, 2.0 ECTS
Eva Greisberger
Digitale Bildarchive im Unterrichtsalltag sind zumeist lediglich Mittel zum Zweck. Selten steht der digitale Raum, aus dem heraus künstlerisches und kunstgeschichtliches Bildmaterial konsumiert wird, selbst im Zentrum der Auseinandersetzung. Digitale Bildarchive oder digitalisierte Bestände, beispielsweise großer Museen, dienen längst nicht mehr nur der Dokumentation, sondern nehmen eine wesentliche Funktion in der öffentlich zugängigen Kunstvermittlung am Bild ein. Dabei sind sie… 2023S, Vorlesung und Übungen, 2.0 ECTS
Ruth Schnell
every Wednesday from 10 pm to 12 pm - Group meeting with the degree candidatesDiscussion and feedback on the artistic concept developed for the diploma and on the stepwise realization of the diploma thesis.In addition to the appointment on Wednesdays, there are regular individual meetings. 2022W/2023S, Künstl. Einzelunterricht, 10.0 ECTS
Jonas Bohatsch
This course teaches basic programming skills with the language Processing and it's Javascript equivalent P5js. Students will learn how to write code and simple algorithms to generate visual outputs. Wether designer or artist; after successfully completing the course, students posses basic coding skills and gained insight in how to use coding as a tool in their creative practice. Content: •… 2022W, Vorlesung und Übungen, 2.0 ECTS
Ruth Schnell
Every Thursday from 2 pm to 3:45 pm Lectures on artistic strategies within various working areas of DIGITAL ARTS with a focus on the semester or annual theme (Climate change and Migration).Every student should create an artistic work preferably on the semester theme or on a freely chosen topic.Every Thursday from 4 pm to 6:30 pm Group feedback session on… 2022W/2023S, Künstl. Einzelunterricht, 12.0 ECTS
Martin Kusch
Basic introduction into the application and the development of a syntax for the 360 video image inimmersive virtual reality environments. This seminar focuses on the artistic exploration of video content creation, using 360 ̇ video cameras (Insta360 and RicohThetaV). The image and time planes in a virtual reality video can create a physical space and time experience, in which known… 2023S, artistic Seminar, 2.0 ECTS
Clemens Apprich
What are digital cultures? The question is typically answered by reference to social media platforms, online services, or the computer in general. However, despite the ubiquity of digital media technologies in our everyday culture, a lack of knowledge prevails as to what ‘the digital’ actually is. The lecture series poses this seemingly simple, but all the more complex question by… 2023S, Lecture and Discussion, 2.0 ECTS
Claudia Larcher
In the academic year 2022/23, the focus is on Artificial Intelligence and Machine Learning! The digital revolution is gradually shifting our perceptual space into a virtual one. Real actions are increasingly taking place in the virtual and have an impact on our analogue, "bodily" space of experience. The course deals with digital image techniques and their transfer to analogue (exhibition)… 2022W, artistic Seminar, 2.0 ECTS
Jure Purgaj
A: SYNOPSIS Unterrichtsvorbereitung leicht gemacht! In Zentrum dieser Lehrveranstaltung steht das Lehren und Lernen in virtuellen Räumen. Die unterschiedlichen Online-tools (u. a. Miro, Padlet, Classroomscreen, Google Sites, Microsoft Sway) werden vorgestellt und für die Unterrichtspraxis im Fachbereich herangezogen. Des Weiteren werden Konzepte für unterschiedliche Lernziele entwickelt. Ziel dieser Lehrveranstaltung ist es, die unterschiedlichen Online-tools anzuwenden und zu evaluieren. B: ORGANISATION… 2022W/2023S, Vorlesung und Übungen, 1.0 ECTS
Ruth Schnell
Every Thursday from 2 pm to 3:45 pm Lectures on artistic strategies within various working areas of DIGITAL ARTS with a focus on the semester or annual theme (Climate change and Migration).Every student should create an artistic work preferably on the semester theme or on a freely chosen topic.Every Thursday from 4 pm to 6:30 pmGroup feedback session on the… 2022W/2023S, Künstl. Einzelunterricht, 19.0 ECTS
Andrea Klaura
Course Webpage: https://tantemalkah.at/artful-coding This course is a logical follow-up to the Artful Coding 1 course. Participants who completed Artful Coding 1 will get a guaranteed place in this course. Other participant have have to make sure to bring in the necessary basic web based game dev skills from Artful Coding 1 - either by having already some experience with web… 2023S, Vorlesung und Übungen, 2.0 ECTS
Clemens Apprich
What are digital cultures? The question is typically answered by reference to social media platforms, online services, or the computer in general. However, despite the ubiquity of digital media technologies in our everyday culture, a lack of knowledge prevails as to what ‘the digital’ actually is. The lecture series poses this seemingly simple, but all the more complex question by… 2022W, Lecture and Discussion, 2.0 ECTS
Magnus Schaefer
Since the 1990s, digital technologies have become increasingly ubiquitous in everyday life. They have reshaped the ways in which people work, shop, travel, date, or consume and produce media. Digital media are not immaterial. They rely on hardware, infrastructure, and human labor. The spaces through which data and bodies circulate are continuous rather than separate, with the normative tendencies of… 2023S, scientific seminar, 4.0 ECTS
Markus Reindl
Always online: art production, presentation and utilization in and with the blockchain With the boom in NFTs and digital marketplaces, as well as the increasing popularity of online forms of exhibition, partly as a result of the pandemic, significant gaps in the marketing and presentation of digital art have closed, and thus the possibility away from production arose for the… 2022W, artistic Seminar, 1.0 ECTS
David Siddhartha Liedl
In der Lehrveranstaltung erhalten die Studierenden Einblicke in die Welt der Bildbearbeitung und Reinzeichnung. Der Unterricht behandelt theoretische Inhalte von Farbenlehre bis Drucktechnik, legt den Fokus aber auf praktisches Arbeiten mit Programmen wie Adobe InDesign und Adobe Photoshop. Die Kunst der Druckaufbereitung und kreative Bildbearbeitungstechniken sind Hauptbestandteil des praktischen Teils und werden zum Teil anhand von realen Projekten umgesetzt. 2022W/2023S, Vorlesung und Übungen, 1.0 ECTS
Hubert Micheluzzi
1. Basic knowledge of digital media and current information and communication design 2. historical development of digital media 3. the most important services for your own application 2022W/2023S, artistic Seminar, 1.0 ECTS
Andrei Gheorghe
DigDesFab22 Design/Build of Digital Artifacts in collaboration with: Philipp Hornung (Angewandte Robotics Lab) Jan Kovaricek (GHEORGHE Strategy.Architecture.Research) Due to space limitations in the Robotics Lab there is a max. enrollment of 25 students in this class. The class will take place as a block MON 12.12 - THU 15.12. from 9:00-13:00 This class teaches the application of contemporary digital design… 2022W, scientific seminar, 3.0 ECTS
Paul-Reza Klein
Praxistest versteht sich als freie, experimentelle Studiosituation, welche – fokussiert auf auditive/visuelle künstlerische Produktion – StudentInnen eine Anlaufstelle für ihre Projekte bietet. Spielerische Auseinandersetzung mit Klang-, Video- und Medienkunst, Elektronik-Grundlagen abseits des Winkler-Bausatzes, das Aus- und Einbrechen aus und in digitale Systeme/physical computing. Im Gegensatz zu einer klassischen Werkstätte mit ihren auf eine konkrete Produktion gerichteten Gerätschaften, gleicht dagegen das… 2022W/2023S, Vorlesung und Übungen, 2.0 ECTS
Robert Zimmermann
Praxistest versteht sich als freie, experimentelle Studiosituation, welche – fokussiert auf auditive/visuelle künstlerische Produktion – StudentInnen eine Anlaufstelle für ihre Projekte bietet. Spielerische Auseinandersetzung mit Klang-, Video- und Medienkunst, Elektronik-Grundlagen abseits des Winkler-Bausatzes, das Aus- und Einbrechen aus und in digitale Systeme/physical computing. Im Gegensatz zu einer klassischen Werkstätte mit ihren auf eine konkrete Produktion gerichteten Gerätschaften, gleicht dagegen das… 2022W/2023S, Vorlesung und Übungen, 3.0 ECTS
Piotr Calvache-Modla
This English-language course introduces students to the world of programming through C# Unity scripting. Unity is a popular cross-platform game engine and is often used by architects and designers to showcase their ideas. With Unity, it is possible to deploy complex 2D and 3D graphics applications across a variety of devices, including mobile devices and VR systems. While programming is… 2022W, Vorlesung und Übungen, 2.0 ECTS
Alex Römer
Bestmögliche Gedanken in bestmögliche Sätze fassen. Darauf aufbauend Kampagnen entwickeln, die den Betrachter innerlich nicken lassen. Jede Einheit besteht im Grundsatz aus 2 Modulen: Vorlesung als theoretische Grundlage für ein Thema und Briefing für eine reale Aufgabe, Gruppenarbeit mit anschließender Präsentation der Ergebnisse. 2022W/2023S, Vorlesung und Übungen, 1.0 ECTS
Hubert Micheluzzi
• Innovations in connection with "Digitale Grundbildung" (research & tests) • Support for your own artistic work, about the use of digital media • Further development of study-related communication-media (analogue & digital) • Dealing with existing communication strategies • Sustainable and contemporary forms of documentation • Support of the "UNI-BASE project" 2022W/2023S, artistic Seminar, 3.0 ECTS
Joseph Knierzinger
Digital tools have also left traces in public educational institutions that cannot be easily removed. Raw material extraction, production, operation and disposal of ICT hardware take place under massive economic and physical exploitation of workers and without consideration of long-term ecological perspectives. Due to planned obsolescence, hardware currently has a mostly short lifespan. Software environments are also characterised by closed… 2022W/2023S, Vorlesung und Übungen, 2.0 ECTS
Ulrich Kühn
Praxistest versteht sich als freie, experimentelle Studiosituation, welche – fokussiert auf auditive/visuelle künstlerische Produktion – StudentInnen eine Anlaufstelle für ihre Projekte bietet. Spielerische Auseinandersetzung mit Klang-, Video- und Medienkunst, Elektronik-Grundlagen abseits des Winkler-Bausatzes, das Aus- und Einbrechen aus und in digitale Systeme/physical computing. Im Gegensatz zu einer klassischen Werkstätte mit ihren auf eine konkrete Produktion gerichteten Gerätschaften, gleicht dagegen das… 2022W, Vorlesung und Übungen, 4.0 ECTS
Robert Zimmermann
electronic sound basics 1 - theory This course aims at creating a basic understanding of the physical nature of sound and hearing in general as well as of audio recording and re/production by electronic means. Contents of the theoretical course will be oriented along students demands and can include:Explanation of the physical laws and nature of vibration, sound and hearing;… 2022W/2023S, Vorlesung und Übungen, 2.0 ECTS
Eva Kernbauer
Die Vorlesung bespricht, in thematische Kapitel gegliedert, künstlerische Praktiken und ihr kritisches Vokabular (Historiografien, Theorien, Diskurse) von den 1950er Jahren bis zu unmittelbaren Gegenwart. Die Grundfrage, welche Kriterien sich zur Charakterisierung und Periodisierung künstlerischer Arbeiten als „Gegenwartskunst“ sowie zur Herausarbeitung verschiedener geopolitischer wie künstlerischer Kategorien "globaler" Zeitgenossenschaft eignen, begleitet die gesamte Vorlesung. Künstlerische Praxis wird in Bezug auf ihre historischen,… 2023S, Vorlesungen, 2.0 ECTS
Marie-Claude Poulin
"Digitally compatible body-based performance" This seminar welcomes all students who are interested in combining analog and digital performance as a creator and/or as a performer, or as a collaborator/designer. Context: Embracing practices and discourses related to performative somatic practices and the digital arts, this workshop stands in the context of post-digitality: where the tools to collect corporeal data are ubiquitous… 2022W/2023S, artistic Seminar, 2.0 ECTS
Peter Knobloch
The objective of the lecture is to impart & develop fundamental theories, principles and approaches for the design of parts and assemblies with SolidWorks. By the means of examples and practical exercises the following topics will by gradually developed: Which program for which purpose? (Cinema 4D, Maya, SolidWorks, Rhino) Basics and user interface Stepwise creation of a part Importing hand… 2022W, Vorlesung und Übungen, 2.0 ECTS
Paul-Reza Klein
Praxistest versteht sich als freie, experimentelle Studiosituation, welche – fokussiert auf auditive/visuelle künstlerische Produktion – StudentInnen eine Anlaufstelle für ihre Projekte bietet. Spielerische Auseinandersetzung mit Klang-, Video- und Medienkunst, Elektronik-Grundlagen abseits des Winkler-Bausatzes, das Aus- und Einbrechen aus und in digitale Systeme/physical computing. Im Gegensatz zu einer klassischen Werkstätte mit ihren auf eine konkrete Produktion gerichteten Gerätschaften, gleicht dagegen das… 2022W/2023S, Vorlesung und Übungen, 2.0 ECTS
Robert Zimmermann
electronic sound basics 2 - hands on This course aims at creating a basic understanding of the physical nature of sound and hearing in general as well as of audio recording and re/production by electronic means. Contents of the practical course will be oriented along students demands and can include:Analog Electronics / Synthesizers; Soldering, graphical music-oriented Programming languages like Max/MSP… 2022W/2023S, Vorlesung und Übungen, 3.0 ECTS
Florian Buchegger
Rendering, Compositing und Animation 2 - Digital Sets (RCA2) RCA2 explores various virtual 3D sets in Cinema 4D, Chaos Corona Render and Photoshop. RCA 2 workflow lessons: Spatial rendering workflow, architectural interiorPlans and blueprintsInterior lights, lightmix setup Mixing photography and 3D Photography for 3D:Capturing a backplate, panoramic images and 360Scene setup Compositing workflow Product rendering workflowScene lights, background, materials, Macro,… 2023S, Vorlesung und Übungen, 2.0 ECTS
Ulrich Kühn
Praxistest versteht sich als freie, experimentelle Studiosituation, welche – fokussiert auf auditive/visuelle künstlerische Produktion – StudentInnen eine Anlaufstelle für ihre Projekte bietet. Spielerische Auseinandersetzung mit Klang-, Video- und Medienkunst, Elektronik-Grundlagen abseits des Winkler-Bausatzes, das Aus- und Einbrechen aus und in digitale Systeme/physical computing. Im Gegensatz zu einer klassischen Werkstätte mit ihren auf eine konkrete Produktion gerichteten Gerätschaften, gleicht dagegen das… 2023S, Vorlesung und Übungen, 4.0 ECTS
Klaus Speidel
AI, algorithms and art: Storytelling "Attention all artists and tech enthusiasts! The University for Applied Arts is proud to announce a new theory class, "AI, Algorithms, and Art," that will explore the intersection of artificial intelligence, algorithms, and creative expression from both a practical and critical perspective. In this thought-provoking class, students will learn about the latest developments in AI… 2023S, scientific seminar, 4.0 ECTS
Virgil Widrich
Continuation of Art & Science Interdisciplinary Project Work 1: The central artistic subject "Interdisciplinary Project Work Art & Science" serves to deepen the individual orientations within the study program and gives the students the necessary space to independently develop a specific implementation of this positioning. A transdisciplinary research involving different methods is thereby made possible and professionally supervised. The subject… 2023S, Projektarbeit, 16.0 ECTS
Wolfgang Neipl
Workflows of Videografik Animation and Compositing. No previous knowledge required. Step-by-step lectures by building up typical compositions. Digitale Videoformats, Importing Media _ Layerproperties _ Masks _ Keyframeinterpolation _ Economic Application of Effects _ Generation and Work with Templates _ Sequenzing (stop motion) _ Subcompositions _ Time Expansion, Time Distortion _ Shape Layers _ Rendering. Subsequent to this lecture it is… 2022W/2023S, Vorlesung und Übungen, 2.0 ECTS
Michael Huber
Practice Device / Interaction / HCI - Classification of interfaces - Current reference - Small practice units - Step-by-step approach (analysis - sketch - design - prototyping - mock-up) Examination modalities- Attendance and participation - Analysis of an existing "App - Presentation of an interactive prototype cell phone (artistic) 2022W/2023S, artistic Seminar, 2.0 ECTS
Georg Glaeser
This lecture is different from standard lectures about mathematics. Its aim is primarily to solidify A-level mathematical knowledge and to be able to put theory into practice. For this reason, it will not include the typical definition - theorem - proof strategy. The book "Math Tools -- 500+ Applications in Science and Arts" (German version: "Der mathematische Werkzeugkasten -- Anwendungen… 2022W, Vorlesungen, 2.0 ECTS
Jonas Bohatsch
Building upon the knowledge we have acquired in Creative Coding 1 this course will teach you further basic concepts of programming while at the same time diving deeper into the field of generative art. By combining these new gained skills with algorithms used in creative coding (see: https://www.notion.so/That-Creative-Code-Page-c5550ef2f7574126bdc77b09ed76651b) we will be able to create more sophisticated graphical ouputs and add… 2023S, Vorlesung und Übungen, 2.0 ECTS
Nita Tandon
Drawing in silence, drawing from silence. The objective of the seminar is to focus on the act of drawing. Drawing in silence and drawing from silence being the motto in which the drawing act is the main objective: honing your drawing skills and drawing on the lack of skill. Drawing as the most immediate medium with the potential of formulating… 2023S, artistic Seminar, 3.0 ECTS
Friedrich Oelberg
Videotechnik, digitale und analoge Fotografie -Basics, Optische Stile, Kameraführung, kameratechnisches Wissen, Lichtgestaltung, digitale Videobildaufbereitung, Blue/Greenbox Techniken 2022W, artistic Seminar, 2.0 ECTS
Christoph Schlossnikel
Vom Web- zum Experience Design: Konzeption und Gestaltung von digitalen Markenerlebnissen 2022W, Vorlesung und Übungen, 2.0 ECTS
Wolfgang Haspinger
In dieser Lehrveranstaltung werden die Grundlagen von Adobe Indesign, Illustrator und Photoshop unterrichtet. Illustrator: Erstellen und Ändern von Pfaden –> einfache Pfadmanipulationen (Pfade auftrennen, zusammenfügen, …) Arbeiten mit Farben/Farbräumen, Volltonfarben –> Druckausgabe Sinnvolles Anwenden der verschiedenen Werkzeuge: Drehen/Spiegeln/Skalieren, Pathfinder, Angleichenwerkzeug, Farbverläufe, Arbeiten mit Schriften Photoshop : Dateiformate/Dateigrößen/Bildgrößen/Bildauflösung einstellen & ändern / Farbräume/Profile –> Dateiausgabe; Auswahlwerkzeuge / Alphakanal, FarbkorrekturenIndesign: Text- und… 2022W, Vorlesung und Übungen, 1.0 ECTS
Tea Mina Jaramaz
What can you do with 𝕿 ʏ 🅿 𝐎 Ⓡ ᗩ 𝙿 𝐇 𝕐 ? And which typeface do you use when? How can you use individual letters, words and sentences to make them more exciting, readable or interesting? How do you use the character of a typeface, but also color and arrangement to reinforce a statement? What design options… 2023S, Übungen, 1.5 ECTS
Piotr Calvache-Modla
This English-language course is a direct continuation of the Unity / C# scripting course Introduction to Programming (Winter Semester). Unity is a popular cross-platform game engine and is often used by architects and designers to showcase their ideas. With Unity, it is possible to deploy complex 2D and 3D graphics applications across a variety of devices, including mobile devices and… 2023S, Vorlesung und Übungen, 2.0 ECTS
Thomas Wagensommerer
Conventional game mechanics can be described as “rule-based methods for agency in the gameworld, designed for overcoming challenges in non-trivial ways.” (Sicart, M. A. (2016a). Mechanics. In H. Lowood & R. Guins (Eds.), Debugging Game History: A Critical Lexicon. (pp. 297–304). MIT Press) This course aims to reflects on strategies to approach, research, evaluate, create and define experimental game mechanics… 2022W/2023S, scientific seminar, 4.0 ECTS
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