ZKF - Experimental Game Mechanics
Thomas Wagensommerer
Institut für Kunst und Gesellschaft, Experimental Game Cultures
2026W, künstlerisches Seminar (SEK), 2.0 ECTS, 2.0 SemStd., LV-Nr. S30519
Beschreibung
Conventional game mechanics can be described as “rule-based methods for agency in the gameworld, designed for overcoming challenges in non-trivial ways.” (Sicart, M. A. (2016a). Mechanics. In H. Lowood & R. Guins (Eds.), Debugging Game History: A Critical Lexicon. (pp. 297–304). MIT Press)
This course aims to reflects on strategies to approach, research, evaluate, create and define experimental game mechanics to overcome the present state of game mechanics in a playful way.
Throughout the course, we use and misuse modes of digital production to perforate the surface of representation to expose its new flesh. (cf. Videodrome - David Cronenberg 1983)
This course explicitly understands game (or rather: play) as a matter of artistic creation.
This seminar will be split into a theoretical and a practical (workshop-like) part.
Prüfungsmodalitäten
Attendance
Participation
Exercises / Conception of prototypes
Individual research and presentation
Schlagwörter
Medienkunst, game art, digital art, Audioinstallation, Elektronische Musik, digitale Bildbearbeitung, prozessuale Kunst, Interaktive Kunst, game mechanics
Termine
Di., 13. Oktober 2026, 10:00–11:00 Experimental Game Cultures Studio (Vorbesprechung)
LV-Anmeldung
Ab 31. August 2026, 09:00
Per Online Anmeldung
Studienplanzuordnung
Experimental Game Cultures (Master): Spielentwicklung und Reflexion: Spielentwicklung und Reflexion I-III 536/001.01
Mitbelegung: nicht möglich
Besuch einzelner Lehrveranstaltungen: nicht möglich