ZKF - Experimental Game Mechanics

Thomas Wagensommerer
Institut für Kunst und Gesellschaft, Experimental Game Cultures
2026W, künstlerisches Seminar (SEK), 2.0 ECTS, 2.0 SemStd., LV-Nr. S30519

Beschreibung

Conventional game mechanics can be described as “rule-based methods for agency in the gameworld, designed for overcoming challenges in non-trivial ways.” (Sicart, M. A. (2016a). Mechanics. In H. Lowood & R. Guins (Eds.), Debugging Game History: A Critical Lexicon. (pp. 297–304). MIT Press)

This course aims to reflects on strategies to approach, research, evaluate, create and define experimental game mechanics to overcome the present state of game mechanics in a playful way.

Throughout the course, we use and misuse modes of digital production to perforate the surface of representation to expose its new flesh. (cf. Videodrome - David Cronenberg 1983)

This course explicitly understands game (or rather: play) as a matter of artistic creation.


This seminar will be split into a theoretical and a practical (workshop-like) part.

Prüfungsmodalitäten

Attendance

Participation

Exercises / Conception of prototypes

Individual research and presentation

Schlagwörter

Medienkunst, game art, digital art, Audioinstallation, Elektronische Musik, digitale Bildbearbeitung, prozessuale Kunst, Interaktive Kunst, game mechanics

Termine

Di., 13. Oktober 2026, 10:00–11:00 Experimental Game Cultures Studio (Vorbesprechung)

LV-Anmeldung

Ab 31. August 2026, 09:00
Per Online Anmeldung

Experimental Game Cultures (Master): Spielentwicklung und Reflexion: Spielentwicklung und Reflexion I-III 536/001.01

Mitbelegung: nicht möglich

Besuch einzelner Lehrveranstaltungen: nicht möglich