Code & Repräsentation

Franz Schubert
Institute of Fine Arts and Media Art, Digital Arts
2026S, artistic Seminar (SEK), 2.0 ECTS, 2.0 semester hours, course number S05812

Description

The seminar will explore the possibilities of real-time 3D with the free game engine Unity in conjunction with 3D animation/texturing software (Cinema4D/Blender, Substance Painter) for interactive applications.

Game Asset and Level Creation (Modular Low Polycount Modeling, Composite Texture Maps, Modular Animations), User Interaction, Character Controller.

Terrain Building, Terrain Texturing, Trees, Plants, Environmental Effects

C#: User Interaction, Triggering Animations, Scripting Projectiles, Scripting Impacts, Collisions, Game Object Destruction, Timer, Object Spawning, Object Tracking, Move Towards Interactions

Game Physics, Rigid Bodies, Collider Components

Audio Sources, Reverb Zones, Audio Mixing

Direct/Indirect Lighting Concepts

Character Creation, Character Rigging C4D: Character Editing, mixamo.com: Automatic Rigging, MoCap Database; Character Import, Retargeting Animations; 3rd Person Characters, Non Player Characters,

Animation Editor, Cinemachine Camera Rigging and Animation , Animation Blending, Timeline, AI Path Finding, Timed Behaviors, Finite State Machine, Asset Collection

Environments, Particle Effects, Environment Effects, Post Processing

User Interface

Game Optimization, Build Compiling

 

Software: Unity 6.3, LTS Release 6003.0.xxxx

The specific content of the seminar will be determined during the 1st course.

Examination Modalities

Regular attendance, submission of an artistic work with Unity 3D.

Comments

Please note: Continuation of the seminar from winter semester 2025/26. Participation only with appropriate prior knowledge of Unity.

Please bring your own laptop with pre-installed and updated software (Unity 6.3, LTS Release 6000.3.xxxx).

Key Words

Unity3D, Character Retargeting, NonPlayerCharacters, scripted Interactions, C#, worldbuilding, 3d Asset Creaton, Character Creation, 3D Avatars, Game Art, Computeranimation

Dates

Mon, 20 April 2026, 15:00–16:30 Seminar Room 30 (preliminary discussion)
Mon, 27 April 2026, 15:00–18:00 Seminar Room 30
Mon, 04 May 2026, 15:00–18:00 Seminar Room 30
Mon, 11 May 2026, 15:00–18:00 Seminar Room 30
Mon, 18 May 2026, 15:00–18:00 Seminar Room 30
Mon, 01 June 2026, 15:00–18:00 Seminar Room 30
Mon, 08 June 2026, 15:00–18:00 Seminar Room 30
Mon, 15 June 2026, 15:00–18:00 Seminar Room 30

Course Enrolment

From 02 February 2026, 09:00 to 31 March 2026, 23:55
Via online registration

TransArts - Transdisciplinary Arts (Bachelor): Artistic and art technology foundations: Artistic and art technology foundations 180/002.01

Media Arts: Specialisation in Digital Arts (2. Section): Künstlerische Methodik und Technologie digitaler Kunst: Code & Repräsentation I - V 567/202.07

Co-registration: not possible

Attending individual courses: not possible