Game History. Hardware, Art, Technology, Society

Jogi Neufeld
Institut für Kunst und Gesellschaft, Experimental Game Cultures
2026S, Vorlesung und Übungen (VU), 2.0 ECTS, 1.0 SemStd., LV-Nr. S04436

Beschreibung

This semester, we´re organizing a game jam with ensuing feedback and presentation dates.
The course "Digital Games II: Art Games / Game Art" will return in 2027.

Please register for the game jam here in the base AND ALSO fill in this form:
https://forms.gle/We7cuVSbZNJBigm27

Find all infos on the game topics, ensuing releases and presentations of your finished prototypes  and award chances here:

(link follows asap)

 

Context

The Vienna-based association SUBOTRON and the New York–based non-profit Games for Change (G4C) are joining forces for the first time in spring 2026 to organise events at Austrian universities, where students will create playable prototypes of digital games that not only entertain, but are inspired by the United Nations Sustainable Development Goals (SDG) – games that show how technology can shape the future.

Participating in the global G4C Student Challenge, students will have the opportunity to submit their visionary games to the annual competition, demonstrating Austria's excellence in STEM education and artistic, multimedia fields on the world stage. Students expand their technical skills, strengthen their social competencies, and build a portfolio that demonstrates their creativity, critical thinking, innovative power, and sense of social responsibility.

SUBOTRON is also partnering with Belvedere, one of the oldest museums in the world and a venue for contemporary art. Students have the option to develop a prototype based on Austria’s artistic heritage as a creative source of inspiration. Through the Belvedere’s open-content program, they have access to an extensive range of data to create game assets, level designs, and narratives.

 

Benefits for participating Angewandte students

 

  • Improvement of technical & social skills by working on an impactful topic
  • Development of a prototype as a kick-off for a game project leading up to a full release
  • Team building with the opportunity for continued collaboration
  • Coverage in SUBOTRON newsletters and on social media throughout the year
  • Global recognition through the GAMES FOR CHANGE network
  • Chances to earn themed prizes in 10 categories at the G4C challenge
  • Chance to win the „Expert Division Game of the Year“ prize at the G4C challenge: $10,000 scholarship (divided amongst team members)
  • Chance to be featured in Belvedere communication channels and on their itch.io site with the PLAYING ART theme
  • Opportunity to continue working with Belvedere
  • Opportunity to exhibit and present the game at the Belvedere 21
  • Chance to win the “Austrian Impact Game Idea 2026” award

Schlagwörter

Game Jam, Game Art, Art Games, Interactive Art, Land Art

Termine

05. März 2026, 13:00–22:00 Experimental Game Cultures Studio
06. März 2026, 13:00–22:00 Experimental Game Cultures Studio
12. März 2026, 14:00–17:00 Experimental Game Cultures Studio
26. März 2026, 14:00–17:00 Experimental Game Cultures Studio

LV-Anmeldung

Ab 02. Februar 2026, 09:00
Per Online Anmeldung

Transformation Studies. Art x Science (Bachelor): Focus! Transformation Areas: Media Transformation 162/040.50

Experimental Game Cultures (Master): Freie Wahlfächer: Freie Wahlfächer 536/080.80

Cross-Disciplinary Strategies (Bachelor): Wissenschaft und Technologie: Vertiefungs-/Anwendungsphase 700/002.20

Mitbelegung: nicht möglich

Besuch einzelner Lehrveranstaltungen: nicht möglich