Experimental Game Engines: Prototyping, Development, Intercommunication
Georg Luif
Institute of Arts and Society, Experimental Game Cultures
2026S, scientific seminar (SEW), 4.0 ECTS, 2.0 semester hours, course number S04132
Description
This course explores fundamentals for building creative prototypes to answer artistic research questions, developing ideas further by using up-to-date game development techniques and interfacing your projects with other technologies.
Some concepts that will be covered include: basic artificial Intelligence, basic multiplayer (local/possibly online), animated 3d models, cinematics,...
This course is a continuation of the Experimental Game Engines class of the winter semester 2025/26. You can attend if you haven't taken the first seminar but the following concepts should be clear to you:
Basic navigation of the Unity3D Engine
Basic knowledge of C#
First steps with Godot Engine
The language of the course will be English, although assistance may be provided in German if necessary.
Please be aware: currently, registrations from students of "Experimental Game Cultures" program will be prioritized.
Examination Modalities
70% attendence minimum
Final Prototype & Presentation:
A working build of your prototype made with Unity3D 6 covering 5 technical concepts from the seminar. Presentation of the question of your prototype & concepts at the final class.
Comments
In person attendence at preliminary meeting required for signing up.
Please be aware: currently, registrations from students of "Experimental Game Cultures" program will be prioritized.
Dates
Thu, 05 March 2026, 11:00–12:15 Seminar Room 31 , "IN SEMINARRAUM 31" (preliminary discussion)
Thu, 12 March 2026, 11:00–12:30 Seminar Room 30
Thu, 26 March 2026, 11:00–12:30 Seminar Room 31 , "IN SEMINARRAUM 31"
Thu, 16 April 2026, 11:00–12:30 Seminar Room 31 , "IN SEMINARRAUM 31"
Thu, 23 April 2026, 11:00–12:30 Seminar Room 30
Thu, 30 April 2026, 11:00–12:30 Seminar Room 30
Thu, 07 May 2026, 11:00–12:30 Seminar Room 31 , "IN SEMINARRAUM 31"
Thu, 21 May 2026, 11:00–12:30 Seminar Room 30
Thu, 28 May 2026, 11:00–12:30 Seminar Room 30
Thu, 18 June 2026, 11:00–12:30 Seminar Room 30
Course Enrolment
From 02 February 2026, 11:00 to 05 March 2026, 11:01
Via online registration
Curriculum Allocation
Transformation Studies. Art x Science (Bachelor): Focus! Transformation Areas: Digital Transformation 162/040.10
Experimental Game Cultures (Master): Free Electives: Free Electives 536/080.80
Cross-Disciplinary Strategies (Master): Study Areas 1-3: Study Area 2: Science and Technology 569/020.20
Design: Specialisation in Design and Narrative Media (1. Section): Technological Fundamentals: Technology, Coding, and Programming 576/104.25
Design: Specialisation in Design and Narrative Media (2. Section): Technological Fundamentals: Technology, Coding, and Programming 576/204.25
Cross-Disciplinary Strategies (Bachelor): Science and Technology: Deepening / Application 700/002.20
Co-registration: possible
Attending individual courses: possible