Experimental Game Engines: Prototyping, Development, Intercommunication

Georg Luif
Institut für Kunst und Gesellschaft, Experimental Game Cultures
2026S, wissenschaftliches Seminar (SEW), 4.0 ECTS, 2.0 SemStd., LV-Nr. S04132

Beschreibung

This course explores fundamentals for building creative prototypes to answer artistic research questions, developing ideas further by using up-to-date game development techniques and interfacing your projects with other technologies.

Some concepts that will be covered include: basic artificial Intelligence, basic multiplayer (local/possibly online), animated 3d models, cinematics,...

This course is a continuation of the Experimental Game Engines class of the winter semester 2025/26. You can attend if you haven't taken the first seminar but the following concepts should be clear to you:

Basic navigation of the Unity3D Engine
Basic knowledge of C#
First steps with Godot Engine

The language of the course will be English, although assistance may be provided in German if necessary.

Please be aware: currently, registrations from students of "Experimental Game Cultures" program will be prioritized.

Prüfungsmodalitäten

70% attendence minimum

Final Prototype & Presentation:
A working build of your prototype made with Unity3D 6 covering 5 technical concepts from the seminar. Presentation of the question of your prototype & concepts at the final class.

Anmerkungen

In person attendence at preliminary meeting required for signing up.

Please be aware: currently, registrations from students of "Experimental Game Cultures" program will be prioritized.

Termine

Do., 05. März 2026, 11:00–12:15 Seminarraum 31 , „IN SEMINARRAUM 31“ (Vorbesprechung)
Do., 12. März 2026, 11:00–12:30 Seminarraum 30
Do., 26. März 2026, 11:00–12:30 Seminarraum 31 , „IN SEMINARRAUM 31“
Do., 16. April 2026, 11:00–12:30 Seminarraum 31 , „IN SEMINARRAUM 31“
Do., 23. April 2026, 11:00–12:30 Seminarraum 30
Do., 30. April 2026, 11:00–12:30 Seminarraum 30
Do., 07. Mai 2026, 11:00–12:30 Seminarraum 31 , „IN SEMINARRAUM 31“
Do., 21. Mai 2026, 11:00–12:30 Seminarraum 30
Do., 28. Mai 2026, 11:00–12:30 Seminarraum 30
Do., 18. Juni 2026, 11:00–12:30 Seminarraum 30

LV-Anmeldung

Von 02. Februar 2026, 11:00 bis 05. März 2026, 11:01
Per Online Anmeldung

Transformation Studies. Art x Science (Bachelor): Focus! Transformation Areas: Digital Transformation 162/040.10

Experimental Game Cultures (Master): Freie Wahlfächer: Freie Wahlfächer 536/080.80

Cross-Disciplinary Strategies (Master): Studienfelder 1-3: Studienfeld 2: Wissenschaft und Technologie 569/020.20

Design: Design und narrative Medien (1. Studienabschnitt): Technische Grundlagen: Technologie, Coding und Programmierung 576/104.25

Design: Design und narrative Medien (2. Studienabschnitt): Technische Grundlagen: Technologie, Coding und Programmierung 576/204.25

Cross-Disciplinary Strategies (Bachelor): Wissenschaft und Technologie: Vertiefungs-/Anwendungsphase 700/002.20

Mitbelegung: möglich

Besuch einzelner Lehrveranstaltungen: möglich