Experimental Game Engines: Prototyping, Development, Intercommunication
Georg Luif
Institut für Kunst und Gesellschaft, Experimental Game Cultures
2026S, wissenschaftliches Seminar (SEW), 4.0 ECTS, 2.0 SemStd., LV-Nr. S04132
Beschreibung
This course explores fundamentals for building creative prototypes to answer artistic research questions, developing ideas further by using up-to-date game development techniques and interfacing your projects with other technologies.
Some concepts that will be covered include: basic artificial Intelligence, basic multiplayer (local/possibly online), animated 3d models, cinematics,...
This course is a continuation of the Experimental Game Engines class of the winter semester 2025/26. You can attend if you haven't taken the first seminar but the following concepts should be clear to you:
Basic navigation of the Unity3D Engine
Basic knowledge of C#
First steps with Godot Engine
The language of the course will be English, although assistance may be provided in German if necessary.
Please be aware: currently, registrations from students of "Experimental Game Cultures" program will be prioritized.
Prüfungsmodalitäten
70% attendence minimum
Final Prototype & Presentation:
A working build of your prototype made with Unity3D 6 covering 5 technical concepts from the seminar. Presentation of the question of your prototype & concepts at the final class.
Anmerkungen
In person attendence at preliminary meeting required for signing up.
Please be aware: currently, registrations from students of "Experimental Game Cultures" program will be prioritized.
Termine
05. März 2026, 11:00–12:15 Seminarraum 31 , „IN SEMINARRAUM 31“ (Vorbesprechung)
12. März 2026, 11:00–12:30 Seminarraum 30
26. März 2026, 11:00–12:30 Seminarraum 31 , „IN SEMINARRAUM 31“
16. April 2026, 11:00–12:30 Seminarraum 31 , „IN SEMINARRAUM 31“
23. April 2026, 11:00–12:30 Seminarraum 30
30. April 2026, 11:00–12:30 Seminarraum 30
07. Mai 2026, 11:00–12:30 Seminarraum 31 , „IN SEMINARRAUM 31“
21. Mai 2026, 11:00–12:30 Seminarraum 30
28. Mai 2026, 11:00–12:30 Seminarraum 30
18. Juni 2026, 11:00–12:30 Seminarraum 30
LV-Anmeldung
Von 02. Februar 2026, 11:00 bis 05. März 2026, 11:01
Per Online Anmeldung
Studienplanzuordnung
Transformation Studies. Art x Science (Bachelor): Focus! Transformation Areas: Digital Transformation 162/040.10
Experimental Game Cultures (Master): Freie Wahlfächer: Freie Wahlfächer 536/080.80
Design: Design und narrative Medien (1. Studienabschnitt): Technische Grundlagen: Technologie, Coding und Programmierung 576/104.25
Design: Design und narrative Medien (2. Studienabschnitt): Technische Grundlagen: Technologie, Coding und Programmierung 576/204.25
Cross-Disciplinary Strategies (Bachelor): Wissenschaft und Technologie: Vertiefungs-/Anwendungsphase 700/002.20
Mitbelegung: möglich
Besuch einzelner Lehrveranstaltungen: möglich