Objektdarstellung am Computer

Leonard Weydemann
Institute of Art and Technology, Geometry
2026S, Lecture with Practical Exercises (VU), 2.0 ECTS, 2.0 semester hours, course number S03980

Description

The course provides an introduction to the 3D software BLENDER. Topics include:

* modelling
* skeletons
* skinning
* animation
* texturing
* compositing
* lights & rendering

Examination Modalities

assignments, presentation

Comments

Compulsory attendence.

The students are requested to create a short animation by completing three assignments which will be presented to the class in the last lecture.

Profiency with computers, a notebook with preinstalled Blender, and a 3-button mouse are required.

You can download Blender here.

Dates

Thu, 05 March 2026, 13:00–15:00 Seminar Room 2
Thu, 12 March 2026, 13:00–15:00 Seminar Room 2
Thu, 19 March 2026, 13:00–15:00 Seminar Room 2
Thu, 26 March 2026, 13:00–15:00 Seminar Room 2
Thu, 16 April 2026, 13:00–15:00 Seminar Room 2
Thu, 23 April 2026, 13:00–15:00 Seminar Room 2
Thu, 30 April 2026, 13:00–15:00 Seminar Room 2
Thu, 07 May 2026, 13:00–15:00 Seminar Room 2

Course Enrolment

From 02 February 2026, 09:00 to 05 March 2026, 15:00
Via online registration

TransArts - Transdisciplinary Arts (Bachelor): Theoretical foundations: Theoretical foundations 180/003.01

Design: Specialisation in Design and Narrative Media (1. Section): Technological Fundamentals: Moving Image, Photography, Animation, Sound 576/104.06

Design: Specialisation in Design and Narrative Media (1. Section): Technological Fundamentals: Layout, Digital Image Processing, and Prepress 576/104.10

Design: Specialisation in Communication Design (2. Section): Technical Basics: Film, Animation, Sound 577/204.11

Industrial Design (1. Section): Transfer Techniques: Model Construction 580/102.10

Fine Arts (2. Section): Artistic Practice in Technical Context: Free Electives out of Artistic Practice in Technical Context 605/203.80

Co-registration: possible

Attending individual courses: possible