Experimental Game Mechanics

Thomas Wagensommerer
Institute of Arts and Society, Experimental Game Cultures
2025W, scientific seminar (SEW), 4.0 ECTS, 2.0 semester hours, course number S30456

Description

Conventional game mechanics can be described as “rule-based methods for agency in the gameworld, designed for overcoming challenges in non-trivial ways.” (Sicart, M. A. (2016a). Mechanics. In H. Lowood & R. Guins (Eds.), Debugging Game History: A Critical Lexicon. (pp. 297–304). MIT Press)

This course aims to reflects on strategies to approach, research, evaluate, create and define experimental game mechanics to overcome the present state of game mechanics in a playful way.

Throughout the course, we use and misuse modes of digital production to perforate the surface of representation to expose its new flesh. (cf. Videodrome - David Cronenberg 1983)

This course explicitly understands game (or rather: play) as a matter of artistic creation.


This seminar will be split into a theoretical and a practical (workshop-like) part.

 

Examination Modalities

Attendance

Participation

Exercises / Conception of prototypes

Individual research and presentation

Key Words

game art, game mechanics, game engine, unity, artificial intelligence, sound, surrealism, programming, shader, sound sculpture, video, conceptual, computer animation, computer graphics, software, digital imaging, process art, music, electronic music, media art, text

Dates

14 October 2025, 10:00–11:00, "GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien" (preliminary discussion)
21 October 2025, 10:00–13:00, "GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien"
28 October 2025, 10:00–13:00, "GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien"
04 November 2025, 10:00–13:00, "GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien"
11 November 2025, 10:00–13:00, "GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien"
18 November 2025, 10:00–13:00, "GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien"
25 November 2025, 10:00–13:00, "GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien"
02 December 2025, 10:00–13:00, "GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien"
09 December 2025, 10:00–13:00, "GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien"
16 December 2025, 10:00–13:00, "GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien"
13 January 2026, 10:00–13:00, "GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien"
20 January 2026, 10:00–13:00, "GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien"

Course Enrolment

From 01 September 2025, 09:00
Via online registration

Experimental Game Cultures (Master): Game Development and Reflection: Game Development and Reflection I-III 536/001.01

Co-registration: not possible

Attending individual courses: not possible