Experimental Game Mechanics
Thomas Wagensommerer
Institut für Kunst und Gesellschaft, Experimental Game Cultures
2025W, wissenschaftliches Seminar (SEW), 4.0 ECTS, 2.0 SemStd., LV-Nr. S30456
Beschreibung
Conventional game mechanics can be described as “rule-based methods for agency in the gameworld, designed for overcoming challenges in non-trivial ways.” (Sicart, M. A. (2016a). Mechanics. In H. Lowood & R. Guins (Eds.), Debugging Game History: A Critical Lexicon. (pp. 297–304). MIT Press)
This course aims to reflects on strategies to approach, research, evaluate, create and define experimental game mechanics to overcome the present state of game mechanics in a playful way.
Throughout the course, we use and misuse modes of digital production to perforate the surface of representation to expose its new flesh. (cf. Videodrome - David Cronenberg 1983)
This course explicitly understands game (or rather: play) as a matter of artistic creation.
This seminar will be split into a theoretical and a practical (workshop-like) part.
Prüfungsmodalitäten
Attendance
Participation
Exercises / Conception of prototypes
Individual research and presentation
Schlagwörter
game art, game mechanics, game engine, unity, artificial intelligence, sound, surrealism, programming, shader, Audioinstallation, Video, Konzeptkunst, Computeranimation, Computergrafik, Computerprogramm, digitale Bildbearbeitung, prozessuale Kunst, Musik, Elektronische Musik, Medienkunst, Text
Termine
14. Oktober 2025, 10:00–11:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“ (Vorbesprechung)
21. Oktober 2025, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
28. Oktober 2025, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
04. November 2025, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
11. November 2025, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
18. November 2025, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
25. November 2025, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
02. Dezember 2025, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
09. Dezember 2025, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
16. Dezember 2025, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
13. Jänner 2026, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
20. Jänner 2026, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
LV-Anmeldung
Ab 01. September 2025, 09:00
Per Online Anmeldung
Studienplanzuordnung
Experimental Game Cultures (Master): Spielentwicklung und Reflexion: Spielentwicklung und Reflexion I-III 536/001.01
Mitbelegung: nicht möglich
Besuch einzelner Lehrveranstaltungen: nicht möglich