Code & Repräsentation
Franz Schubert
Institute of Fine Arts and Media Art, Digital Arts
2025W, artistic Seminar (SEK), 2.0 ECTS, 2.0 semester hours, course number S05812
Description
Computer games are currently played by nearly 3 billion people, making this cultural technique a central phenomenon of mass culture and, consequently, of visual arts as well. The spectrum ranges from modifications, kit-bashing, appropriation, and subversion of existing games to the creation of alternative worlds for real-time applications.
During the seminar, we will explore the possibilities of Realtime 3D using the free game engine Unity in conjunction with 3D animation and texturing software like Cinema4D and Substance Painter. The focus will be on various aspects of world-building and character creation, animation, and interaction.
Topics covered in the seminar include:
- Game asset and level creation, involving modular low polycount modeling, composite texture maps, and modular animations.
- Character creation, including avatars and non-player characters, motion capture import, and motion blending.
- Terrain creation, vegetation concepts, and non-realistic yet consistent abstraction.
- User interaction through 1st person and 3rd person character controllers.
- Scripting in C#, such as modifying input systems and character controllers, triggering animations, scripting projectiles, handling impacts and collisions, object destruction, timers, object spawning, and object tracking and movement.
- Game physics, involving rigid bodies, collider components, and other magical elements.
- Audio aspects, including audio sources, reverb zones, and audio mixing.
- Concepts of direct and indirect lighting.
- Animation editing, utilizing Cinemachine camera rigging and animation, animation blending, timelines, timed behaviors, finite state machines, and asset collection.
- Implementing particle effects, environment effects, and post-processing effects.
- Creating user interfaces for the game.
- Game optimization techniques and build compiling.
Throughout the seminar, participants will have the opportunity to explore the potential of Realtime 3D and the Unity game engine, gaining hands-on experience in various aspects of game development, character design, animation, and world-building.
Examination Modalities
regular attendance and submission of an artistic project.
Comments
The course is intended for students with no prior experience in Unity 3D. Previous knowledge of 3D animation is beneficial but not required.
The course will be continued in the summer semester of 2026.
The exact content interpretation of the seminar will be determined during the first class session.
Please bring your own laptop with pre-installed and updated software (latest official LTS Release: Unity3D 6.1.xxx)!
The course dates will be announced shortly
Key Words
unity3D, world-building, 3D Asset Creation, Character Creation, 3D Avatars, C#, Game Art, 3D Modeling, computer animation
Dates
10 November 2025, 15:00–18:00 Seminar Room 30
17 November 2025, 15:00–18:00 Seminar Room 30
24 November 2025, 15:00–18:00 Seminar Room 30
01 December 2025, 15:00–18:00 Seminar Room 30
15 December 2025, 15:00–18:00 Seminar Room 30
12 January 2026, 15:00–18:00 Seminar Room 30
19 January 2026, 15:00–18:00 Seminar Room 30
Course Enrolment
From 01 September 2025, 09:00 to 24 October 2025, 23:55
Via online registration
Curriculum Allocation
TransArts - Transdisciplinary Arts (Bachelor): Artistic and art technology foundations: Artistic and art technology foundations 180/002.01
Media Arts: Specialisation in Digital Arts (2. Section): Künstlerische Methodik und Technologie digitaler Kunst: Code & Repräsentation I - V 567/202.07
Co-registration: not possible
Attending individual courses: not possible