Objektdarstellung am Computer 2
Leonard Weydemann
Institute of Art and Technology, Geometry
2025W, Lecture with Practical Exercises (VU), 2.0 ECTS, 2.0 semester hours, course number S05692
Description
This course, building on the foundation established in Objektdarstellung am Computer 1 , is designed for students seeking to deepen their understanding of 3D computer graphics.
We will utilize Blender and explore various other (primarily) free and open-source software and tools.
While attendance at the previous lecture is highly recommended, it is not mandatory. However, participants should have prior experience with 3D software.
Students will be required to develop a custom project/demo that aligns with their personal interests or professional work, culminating in a presentation of the project and its documentation at the end of the semester.
The lecture will concentrate on the applications of Blender and the creative possibilities that arise when it is used in conjunction with other software tools.
Key topics of focus will include:
- Rendering
- Shading
- Compositing
- 3D Scanning, Photogrammetry
- Web Publishing of 3D Data
- Interactive 3D Graphics
- Mesh Repair, Simplification, Topology
- ..and more!
Examination Modalities
presentation, project-documentation, attendance
Comments
NOTE: Registration closes on October 1st. If you miss that deadline, please send me an email!
Compulsory attendance
Key Words
Blender, 3D, Programming, 3D-Scanning, Photogrammetry, computer animation, computer graphics
Dates
Tue, 07 October 2025, 13:30–15:30 Seminar Room 2
Tue, 14 October 2025, 12:30–14:30 Seminar Room 2
Tue, 21 October 2025, 12:30–14:30 Seminar Room 2
Tue, 28 October 2025, 12:30–14:30 Seminar Room 2
Tue, 11 November 2025, 12:30–14:30 Seminar Room 2
Tue, 18 November 2025, 12:30–14:30 Seminar Room 2
Tue, 25 November 2025, 12:30–14:30 Seminar Room 2
Tue, 02 December 2025, 12:30–14:30 Seminar Room 2
Tue, 09 December 2025, 12:30–14:30 Seminar Room 2
Course Enrolment
From 01 September 2025, 09:00 to 01 October 2025, 09:01
Via online registration
Curriculum Allocation
Media Arts: Specialisation in Transmedia Arts (2. Section): Wissenschaft, Theorie und Geschichte : Computational Geometry 566/208.16
Media Arts: Specialisation in Digital Arts (2. Section): Wissenschaft, Theorie, Geschichte: Computational Geometry 567/208.16
Design: Specialisation in Design and Narrative Media (2. Section): Technological Fundamentals: Technology, Coding, and Programming 576/204.25
Co-registration: possible
Attending individual courses: possible