Objektdarstellung am Computer 2

Leonard Weydemann
Institut für Kunst und Technologie, Geometrie
2025W, Vorlesung und Übungen (VU), 2.0 ECTS, 2.0 SemStd., LV-Nr. S05692

Beschreibung

This course, building on the foundation established in Objektdarstellung am Computer 1 , is designed for students seeking to deepen their understanding of 3D computer graphics.

We will utilize Blender and explore various other (primarily) free and open-source software and tools.

While attendance at the previous lecture is highly recommended, it is not mandatory. However, participants should have prior experience with 3D software.

Students will be required to develop a custom project/demo that aligns with their personal interests or professional work, culminating in a presentation of the project and its documentation at the end of the semester.

The lecture will concentrate on the applications of Blender and the creative possibilities that arise when it is used in conjunction with other software tools.

Key topics of focus will include:

  • Rendering
  • Shading
  • Compositing
  • 3D Scanning, Photogrammetry
  • Web Publishing of 3D Data
  • Interactive 3D Graphics
  • Mesh Repair, Simplification, Topology
  • ..and more!

Prüfungsmodalitäten

presentation, project-documentation, attendance

Anmerkungen

NOTE: Registration closes on October 1st. If you miss that deadline, please send me an email!

Compulsory attendance

 

Schlagwörter

Blender, 3D, Programming, 3D-Scanning, Photogrammetry, Computeranimation, Computergrafik

Termine

07. Oktober 2025, 13:30–15:30 Seminarraum 2
14. Oktober 2025, 12:30–14:30 Seminarraum 2
21. Oktober 2025, 12:30–14:30 Seminarraum 2
28. Oktober 2025, 12:30–14:30 Seminarraum 2
11. November 2025, 12:30–14:30 Seminarraum 2
18. November 2025, 12:30–14:30 Seminarraum 2
25. November 2025, 12:30–14:30 Seminarraum 2
02. Dezember 2025, 12:30–14:30 Seminarraum 2
09. Dezember 2025, 12:30–14:30 Seminarraum 2

LV-Anmeldung

Von 01. September 2025, 09:00 bis 01. Oktober 2025, 09:01
Per Online Anmeldung

Medienkunst: Transmediale Kunst (2. Studienabschnitt): Wissenschaft, Theorie und Geschichte : Computational Geometry 566/208.16

Medienkunst: Digitale Kunst (2. Studienabschnitt): Wissenschaft, Theorie, Geschichte: Computational Geometry 567/208.16

Design: Design und narrative Medien (2. Studienabschnitt): Technische Grundlagen: Technologie, Coding und Programmierung 576/204.25

Mitbelegung: möglich

Besuch einzelner Lehrveranstaltungen: möglich