Experimental Game Engines: Prototyping, Development, Intercommunication
Georg Luif
Institut für Kunst und Gesellschaft,
Experimental Game Cultures
2025W,
wissenschaftliches Seminar
(SEW),
4.0 ECTS,
2.0 SemStd.,
LV-Nr. S04132
Beschreibung
This course explores fundamentals for building creative prototypes to answer artistic research questions, developing ideas further by using up-to-date game development techniques and interfacing your projects with other technologies.
We will use rapid iteration and in-class practice to build out the skills to test your creative ideas quickly and gain confidence in the process. Another aspect of the class is intercommunication - receiving inputs and outputting data into the real world.
This is an introductory class and welcomes little to no experience using Game Engines.
We will be using Unity 6 and (a little) Godot.
The language of the course will be English, although assistance may be provided in German if necessary.
Prüfungsmodalitäten
70% attendence minimum
Final Prototype & Presentation:
A working build of your prototype made with Unity3D 6 covering 5 technical concepts from the seminar. Presentation of the question of your prototype & concepts at the final class.
Anmerkungen
In person attendence at preliminary meeting required for signing up.
Please be aware: currently, registrations from students of "Experimental Game Cultures" program will be prioritized.
Schlagwörter
game engine, unity, unity3d, godot
Termine
Do., 09. Oktober 2025, 11:00–12:00
Seminarraum 30
, „Preliminary Meeting“
(Vorbesprechung)
Do., 16. Oktober 2025, 11:00–12:30
Seminarraum 30
Do., 23. Oktober 2025, 11:00–12:30
Seminarraum 30
Do., 30. Oktober 2025, 11:00–12:30
Seminarraum 30
Do., 06. November 2025, 11:00–14:00
Seminarraum 30
, „Blocked double class!“
Do., 20. November 2025, 11:00–12:30
Seminarraum 30
Do., 27. November 2025, 11:00–12:30
Seminarraum 30
Do., 04. Dezember 2025, 11:00–12:30
Seminarraum 30
Do., 11. Dezember 2025, 11:00–14:00
Seminarraum 30
, „Blocked double class!“
Do., 18. Dezember 2025, 11:00–12:30
Seminarraum 30
Do., 08. Jänner 2026, 11:00–12:30
Seminarraum 30
Do., 15. Jänner 2026, 11:00–12:30
Seminarraum 30
, „Final presentations“
LV-Anmeldung
Von 01. September 2025, 09:00 bis 09. Oktober 2025, 23:55
Per Online Anmeldung
Studienplanzuordnung
Transformation Studies. Art x Science (Bachelor): Focus! Transformation Areas: Digital Transformation 162/2025UBA-040.10
Experimental Game Cultures (Master): Freie Wahlfächer: Freie Wahlfächer 536/2021UMA-080.80
Design: Design und narrative Medien (1. Studienabschnitt): Technische Grundlagen: Technologie, Coding und Programmierung 576/2024U00-104.25
Design: Design und narrative Medien (2. Studienabschnitt): Technische Grundlagen: Technologie, Coding und Programmierung 576/2024U00-204.25
Mitbelegung: möglich
Besuch einzelner Lehrveranstaltungen: möglich