Experimental Game Engines: Prototyping, Development, Intercommunication
Georg Luif
Institute of Arts and Society, Experimental Game Cultures
2025W, scientific seminar (SEW), 4.0 ECTS, 2.0 semester hours, course number S04132
Description
This course explores fundamentals for building creative prototypes to answer artistic research questions, developing ideas further by using up-to-date game development techniques and interfacing your projects with other technologies.
We will use rapid iteration and in-class practice to build out the skills to test your creative ideas quickly and gain confidence in the process. Another aspect of the class is intercommunication - receiving inputs and outputting data into the real world.
This is an introductory class and welcomes little to no experience using Game Engines.
We will be using Unity 6 and (a little) Godot.
The language of the course will be English, although assistance may be provided in German if necessary.
Examination Modalities
70% attendence minimum
Final Prototype & Presentation:
A working build of your prototype made with Unity3D 6 covering 5 technical concepts from the seminar. Presentation of the question of your prototype & concepts at the final class.
Comments
In person attendence at preliminary meeting required for signing up.
Please be aware: currently, registrations from students of "Experimental Game Cultures" program will be prioritized.
Key Words
game engine, unity, unity3d, godot
Dates
09 October 2025, 11:00–12:00 Seminar Room 30 , "Preliminary Meeting" (preliminary discussion)
16 October 2025, 11:00–12:30 Seminar Room 30
23 October 2025, 11:00–12:30 Seminar Room 30
30 October 2025, 11:00–12:30 Seminar Room 30
06 November 2025, 11:00–14:00 Seminar Room 30 , "Blocked double class!"
20 November 2025, 11:00–12:30 Seminar Room 30
27 November 2025, 11:00–12:30 Seminar Room 30
04 December 2025, 11:00–12:30 Seminar Room 30
11 December 2025, 11:00–14:00 Seminar Room 30 , "Blocked double class!"
18 December 2025, 11:00–12:30 Seminar Room 30
08 January 2026, 11:00–12:30 Seminar Room 30
15 January 2026, 11:00–12:30 Seminar Room 30 , "Final presentations"
Course Enrolment
From 01 September 2025, 09:00 to 09 October 2025, 23:55
Via online registration
Curriculum Allocation
Transformation Studies. Art x Science (Bachelor): Focus! Transformation Areas: Digital Transformation 162/040.10
Experimental Game Cultures (Master): Free Electives: Free Electives 536/080.80
Design: Specialisation in Design and Narrative Media (1. Section): Technological Fundamentals: Technology, Coding, and Programming 576/104.25
Design: Specialisation in Design and Narrative Media (2. Section): Technological Fundamentals: Technology, Coding, and Programming 576/204.25
Cross-Disciplinary Strategies (Bachelor): Science and Technology: Deepening / Application 700/002.20
Co-registration: possible
Attending individual courses: possible