Experimental Game Engines: Prototyping, Development, Intercommunication

Georg Luif
Institut für Kunst und Gesellschaft, Experimental Game Cultures
2025W, wissenschaftliches Seminar (SEW), 4.0 ECTS, 2.0 SemStd., LV-Nr. S04132

Beschreibung

This course explores fundamentals for building creative prototypes to answer artistic research questions, developing ideas further by using up-to-date game development techniques and interfacing your projects with other technologies.

We will use rapid iteration and in-class practice to build out the skills to test your creative ideas quickly and gain confidence in the process. Another aspect of the class is intercommunication - receiving inputs and outputting data into the real world.

This is an introductory class and welcomes little to no experience using Game Engines.

We will be using Unity 6 and (a little) Godot.

The language of the course will be English, although assistance may be provided in German if necessary.

Prüfungsmodalitäten

70% attendence minimum

Final Prototype & Presentation:
A working build of your prototype made with Unity3D 6 covering 5 technical concepts from the seminar. Presentation of the question of your prototype & concepts at the final class.

Anmerkungen

In person attendence at preliminary meeting required for signing up.

Please be aware: currently, registrations from students of "Experimental Game Cultures" program will be prioritized.

Schlagwörter

game engine, unity, unity3d, godot

Termine

Do., 09. Oktober 2025, 11:00–12:00 Seminarraum 30 , „Preliminary Meeting“ (Vorbesprechung)
Do., 16. Oktober 2025, 11:00–12:30 Seminarraum 30
Do., 23. Oktober 2025, 11:00–12:30 Seminarraum 30
Do., 30. Oktober 2025, 11:00–12:30 Seminarraum 30
Do., 06. November 2025, 11:00–14:00 Seminarraum 30 , „Blocked double class!“
Do., 20. November 2025, 11:00–12:30 Seminarraum 30
Do., 27. November 2025, 11:00–12:30 Seminarraum 30
Do., 04. Dezember 2025, 11:00–12:30 Seminarraum 30
Do., 11. Dezember 2025, 11:00–14:00 Seminarraum 30 , „Blocked double class!“
Do., 18. Dezember 2025, 11:00–12:30 Seminarraum 30
Do., 08. Jänner 2026, 11:00–12:30 Seminarraum 30
Do., 15. Jänner 2026, 11:00–12:30 Seminarraum 30 , „Final presentations“

LV-Anmeldung

Von 01. September 2025, 09:00 bis 09. Oktober 2025, 23:55
Per Online Anmeldung

Transformation Studies. Art x Science (Bachelor): Focus! Transformation Areas: Digital Transformation 162/040.10

Experimental Game Cultures (Master): Freie Wahlfächer: Freie Wahlfächer 536/080.80

Cross-Disciplinary Strategies (Master): Studienfelder 1-3: Studienfeld 2: Wissenschaft und Technologie 569/020.20

Design: Design und narrative Medien (1. Studienabschnitt): Technische Grundlagen: Technologie, Coding und Programmierung 576/104.25

Design: Design und narrative Medien (2. Studienabschnitt): Technische Grundlagen: Technologie, Coding und Programmierung 576/204.25

Cross-Disciplinary Strategies (Bachelor): Wissenschaft und Technologie: Vertiefungs-/Anwendungsphase 700/002.20

Mitbelegung: möglich

Besuch einzelner Lehrveranstaltungen: möglich