Experimental Game Mechanics
Thomas Wagensommerer
Institut für Kunst und Gesellschaft, Experimental Game Cultures
2025S, wissenschaftliches Seminar (SEW), 4.0 ECTS, 2.0 SemStd., LV-Nr. S30456
Beschreibung
Conventional game mechanics can be described as “rule-based methods for agency in the gameworld, designed for overcoming challenges in non-trivial ways.” (Sicart, M. A. (2016a). Mechanics. In H. Lowood & R. Guins (Eds.), Debugging Game History: A Critical Lexicon. (pp. 297–304). MIT Press)
This course aims to reflects on strategies to approach, research, evaluate, create and define experimental game mechanics to overcome the present state of game mechanics in a playful way.
Throughout the course, we use and misuse modes of digital production to perforate the surface of representation to expose its new flesh. (cf. Videodrome - David Cronenberg 1983)
This course explicitly understands game (or rather: play) as a matter of artistic creation.
This seminar will be split into a theoretical and a practical (workshop-like) part.
Although this course is the successor to "Experimental Game Mechanics 2024W" and will continue strands laid out there, it's not a mandatory requriement and everyone is welcome to jump in along the way.
Prüfungsmodalitäten
Attendance
Participation
Exercises / Conception of prototypes
Individual research and presentatio
Schlagwörter
game art, game mechanics, game engine, unity, artificial intelligence, sound, surrealism, shader, programming, gaussian splatting, photogrammetry, Audioinstallation, Konzeptkunst, Computeranimation, Computergrafik, Computerprogramm, digitale Bildbearbeitung, Musik, Elektronische Musik, Medienkunst, Elekronische Medien
Termine
11. März 2025, 10:00–11:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“ (Vorbesprechung)
18. März 2025, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
25. März 2025, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
01. April 2025, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
08. April 2025, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
29. April 2025, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
13. Mai 2025, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
20. Mai 2025, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
27. Mai 2025, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
03. Juni 2025, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
17. Juni 2025, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
LV-Anmeldung
Ab 03. Februar 2025, 00:00
Per Online Anmeldung
Studienplanzuordnung
Experimental Game Cultures (Master): Spielentwicklung und Reflexion: Spielentwicklung und Reflexion I-III 536/001.01
Mitbelegung: nicht möglich
Besuch einzelner Lehrveranstaltungen: nicht möglich