Game History. Hardware, Art, Technology, Society
Jogi Neufeld
Institut für Kunst und Gesellschaft, Experimental Game Cultures
2025S, Vorlesung und Übungen (VU), 2.0 ECTS, 1.0 SemStd., LV-Nr. S04436
Beschreibung
Digital Games II: Art Games / Game Art - Stories and Visions, Technologies and Mechanics
Avant-gardes and self-empowerments in 20th century (pop)culture have fuelled and echoed in artistic creations with game-based software, hardware, rules and technologies. What inspirations stimulated artists and devs to quote, modify, recycle, remix, transform, deconstruct, disrupt, destroy, (re)build?
In the course we negotiate works from the history of artistic human-computer interaction and re-visit digital world simulations of the last fifty years. We draft playful experiences with inclusive, diverse perspectives on a global society. How can we use the medium games as an empathy machines and help shaping social versions of future X-Verses.
Schlagwörter
Game History, Game Studies, Interactive Art, Media Art, Electronic Media, Design, Discourse, Game Art, Art Games
Termine
27. März 2025, 13:30–17:30 Seminarraum 31
08. Mai 2025, 13:30–17:30 Seminarraum 31
22. Mai 2025, 13:30–17:30 Seminarraum 31
12. Juni 2025, 13:30–16:30 Seminarraum 33
LV-Anmeldung
Ab 03. Februar 2025, 00:00
Per Online Anmeldung
Studienplanzuordnung
Transformation Studies. Art x Science (Bachelor): Focus! Transformation Areas: Media Transformation 162/040.50
Experimental Game Cultures (Master): Freie Wahlfächer: Freie Wahlfächer 536/080.80
Cross-Disciplinary Strategies (Bachelor): Wissenschaft und Technologie: Vertiefungs-/Anwendungsphase 700/002.20
Mitbelegung: nicht möglich
Besuch einzelner Lehrveranstaltungen: nicht möglich