Objektdarstellung am Computer
Leonard Weydemann
Institute of Art and Technology, Geometry
2025S, Lecture with Practical Exercises (VU), 2.0 ECTS, 2.0 semester hours, course number S03980
Description
The course provides an introduction to the 3D software BLENDER. Topics include:
* modelling
* skeletons
* skinning
* animation
* texturing
* compositing
* lights & rendering
Examination Modalities
assignments, presentation
Comments
Compulsory attendence.
The students are requested to create a short animation by completing three assignments which will be presented to the class in the last lecture.
Profiency with computers, a notebook with preinstalled Blender, and a 3-button mouse are required.
You can download Blender here.
Key Words
blender, computer animation, computer graphics
Dates
Tue, 11 March 2025, 14:00–16:00 Seminar Room 2
Tue, 18 March 2025, 14:00–16:00 Seminar Room 2
Tue, 25 March 2025, 14:00–16:00 Seminar Room 2
Tue, 01 April 2025, 14:00–16:00 Seminar Room 2
Tue, 08 April 2025, 14:00–16:00 Seminar Room 2
Tue, 29 April 2025, 14:00–16:00 Seminar Room 2
Tue, 06 May 2025, 14:00–16:00 Seminar Room 2
Tue, 20 May 2025, 14:00–16:00 Seminar Room 2
Course Enrolment
From 03 February 2025, 00:00 to 18 March 2025, 10:31
Via online registration
Curriculum Allocation
Cross-Disciplinary Strategies (Master): Study Areas 1-3: Study Area 1: Artistic Strategies and Approaches to Art 569/020.10
Design: Specialisation in Design and Narrative Media (1. Section): Technological Fundamentals: Moving Image, Photography, Animation, Sound 576/104.06
Design: Specialisation in Design and Narrative Media (1. Section): Technological Fundamentals: Layout, Digital Image Processing, and Prepress 576/104.10
Industrial Design (1. Section): Transfer Techniques: Model Construction 580/102.10
Fine Arts (2. Section): Artistic Practice in Technical Context: Free Electives out of Artistic Practice in Technical Context 605/203.80
Co-registration: possible
Attending individual courses: possible