2021W
Thomas Wagensommerer
Institut für Kunst und Gesellschaft, Experimental Game Cultures
2024W, wissenschaftliches Seminar (SEW), 4.0 ECTS, 2.0 SemStd., LV-Nr. S30456
Conventional game mechanics can be described as “rule-based methods for agency in the gameworld, designed for overcoming challenges in non-trivial ways.” (Sicart, M. A. (2016a). Mechanics. In H. Lowood & R. Guins (Eds.), Debugging Game History: A Critical Lexicon. (pp. 297–304). MIT Press)
This course aims to reflects on strategies to approach, research, evaluate, create and define experimental game mechanics to overcome the present state of game mechanics in a playful way.
Throughout the course, we use and misuse modes of digital production to perforate the surface of representation to expose its new flesh. (cf. Videodrome - David Cronenberg 1983)
This course explicitly understands game (or rather: play) as a matter of artistic creation.
This seminar will be split into a theoretical and a practical (workshop-like) part.
Attendance
Participation
Exercises / Conception of prototypes
Individual research and presentatio
game art, game mechanics, game engine, unity, artificial intelligence, sound, surrealism, shader, programming, conceptual, computer animation, computer graphics, software, digital imaging, electronic music, media art, electronic media, music
15. Oktober 2024, 10:00–11:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“ (Vorbesprechung)
22. Oktober 2024, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
29. Oktober 2024, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
05. November 2024, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
12. November 2024, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
19. November 2024, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
26. November 2024, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
03. Dezember 2024, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
10. Dezember 2024, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
17. Dezember 2024, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
14. Jänner 2025, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
21. Jänner 2025, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
Ab 26. August 2024, 00:00
Per Online Anmeldung
Experimental Game Cultures (Master): Spielentwicklung und Reflexion: Spielentwicklung und Reflexion I-III 536/001.01
Mitbelegung: nicht möglich
Besuch einzelner Lehrveranstaltungen: nicht möglich