Game History. Hardware, Art, Technology, Society

Jogi Neufeld
Institut für Kunst und Gesellschaft, Experimental Game Cultures
2024W, Vorlesung und Übungen (VU), 2.0 ECTS, 1.0 SemStd., LV-Nr. S04436

Beschreibung

Digital Games I: From Mainframe to Metaverse - Introduction and Perspectives

The first games on computers were created during the Cold War with the aim of making new technologies understandable through play. These approaches fueled the university hacker scene, which spawned the first mass-produced games and allowed the medium to become the largest economic factor in the entertainment industry and a driver of innovation in many areas of life over the last fifty years.

The course explains technological, cultural and socio-political aspects of game development using practical examples and highlights the interactions with neighboring cultural techniques. How did independent studios emerge in the 1980s, what role did the Internet play from the 1990s, what were the consequences of the democratization of tools in the noughties?

After historical basics, current possibilities and challenges of game development will be illustrated and the use of game-based techniques in the coming years will be discussed.

Schlagwörter

Game History, Game Studies, Interactive Art, Media Art, Electronic Media, Design, Discourse

Termine

17. Oktober 2024, 13:30–17:30 Seminarraum 33
14. November 2024, 13:30–17:30 Seminarraum 33
05. Dezember 2024, 13:30–17:30 Seminarraum 33
16. Jänner 2025, 13:30–16:30 Seminarraum 33

LV-Anmeldung

Ab 26. August 2024, 00:00
Per Online Anmeldung

Transformation Studies. Art x Science (Bachelor): Focus! Transformation Areas: Media Transformation 162/040.50

Experimental Game Cultures (Master): Freie Wahlfächer: Freie Wahlfächer 536/080.80

Mitbelegung: nicht möglich

Besuch einzelner Lehrveranstaltungen: nicht möglich