2021W
Georg Luif
Institut für Kunst und Gesellschaft, Experimental Game Cultures
2024W, wissenschaftliches Seminar (SEW), 4.0 ECTS, 2.0 SemStd., LV-Nr. S04132
This course explores fundamentals for building creative prototypes to answer artistic research questions, developing ideas further by using up-to-date game development techniques and interfacing your projects with other technologies.
We will use rapid iteration and in-class practice to build out the skills to test your creative ideas quickly and gain confidence in the process. Another aspect of the class is intercommunication - receiving inputs and outputting data into the real world.
This is an introductory class and welcomes little to no experience using Game Engines.
The language of the course will be English, although assistance may be provided in German if necessary.
70% attendence minimum
Final Prototype & Presentation:
A working build of your prototype made with Unity3D 2022 covering 5 technical concepts from the seminar. Presentation of the question of your prototype & concepts at the final class.
In person attendence at preliminary meeting required for signing up.
Please be aware: currently, registrations from students of "Experimental Game Cultures" program will be prioritized.
Game engine, Unity3d, Game, 3d
10. Oktober 2024, 11:00–12:00 Seminarraum 30 (Vorbesprechung)
17. Oktober 2024, 11:00–12:30 Seminarraum 34
24. Oktober 2024, 11:00–12:30 Seminarraum 30
07. November 2024, 11:00–14:00 Seminarraum 30 , „Blocked double class!“
14. November 2024, 11:00–12:30 Seminarraum 34
21. November 2024, 11:00–12:30 Seminarraum 30
28. November 2024, 11:00–12:30 Seminarraum 30
05. Dezember 2024, 11:00–12:30 Seminarraum 30
12. Dezember 2024, 11:00–14:00 Seminarraum 34 , „Blocked double class!“
09. Jänner 2025, 11:00–12:30 Seminarraum 30
16. Jänner 2025, 11:00–12:30 Seminarraum 30
23. Jänner 2025, 11:00–12:30 Seminarraum 30 , „Final presentations“
Von 26. August 2024, 00:00 bis 10. Oktober 2024, 13:00
Per Online Anmeldung
Transformation Studies. Art x Science (Bachelor): Focus! Transformation Areas: Digital Transformation 162/040.10
Experimental Game Cultures (Master): Freie Wahlfächer: Freie Wahlfächer 536/080.80
Design: Design und narrative Medien (1. Studienabschnitt): Technische Grundlagen: Technologie, Coding und Programmierung 576/104.25
Design: Design und narrative Medien (2. Studienabschnitt): Technische Grundlagen: Technologie, Coding und Programmierung 576/204.25
Mitbelegung: möglich
Besuch einzelner Lehrveranstaltungen: möglich