Experimental Game Mechanics

Thomas Wagensommerer
Institut für Kunst und Gesellschaft, Experimental Game Cultures
2024S, wissenschaftliches Seminar (SEW), 4.0 ECTS, 2.0 SemStd., LV-Nr. S30456

Beschreibung

Conventional game mechanics can be described as “rule-based methods for agency in the gameworld, designed for overcoming challenges in non-trivial ways.” (Sicart, M. A. (2016a). Mechanics. In H. Lowood & R. Guins (Eds.), Debugging Game History: A Critical Lexicon. (pp. 297–304). MIT Press)

This course aims to reflects on strategies to approach, research, evaluate, create and define experimental game mechanics to overcome the present state of game mechanics in a playful way.

Throughout the course, we use and misuse modes of digital production to perforate the surface of representation to expose its new flesh. (cf. Videodrome - David Cronenberg 1983)

This course explicitly understands game (or rather: play) as a matter of artistic creation.


This seminar will be split into a theoretical and a practical (workshop-like) part.

Although this course is the successor to "Experimental Game Mechanics 2023W" and will continue strands laid out there, it's not a mandatory requriement and everyone is welcome to jump in along the way.

Prüfungsmodalitäten

Attendance

Participation

Exercises / Conception of prototypes

Individual research and presentation

Schlagwörter

game art, game mechanics, game engine, unity, artificial intelligence, sound, surrealism, shader, programming, conceptual, computer animation, computer graphics, software, digital imaging, electronic music, media art, electronic media, music

Termine

12. März 2024, 10:00–11:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“ (Vorbesprechung)
19. März 2024, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
09. April 2024, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
16. April 2024, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
23. April 2024, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
30. April 2024, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
07. Mai 2024, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
14. Mai 2024, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
28. Mai 2024, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
04. Juni 2024, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“
11. Juni 2024, 10:00–13:00, „GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien“

LV-Anmeldung

Ab 05. Februar 2024, 00:00
Per Online Anmeldung

Experimental Game Cultures (Master): Spielentwicklung und Reflexion: Spielentwicklung und Reflexion I-III 536/001.01

Mitbelegung: nicht möglich

Besuch einzelner Lehrveranstaltungen: nicht möglich