Experimental Game Mechanics

Thomas Wagensommerer
Arts and Society, Experimental Game Cultures
2024S, scientific seminar (SEW), 4.0 ECTS, 2.0 semester hours, course number S30456

Description

Conventional game mechanics can be described as “rule-based methods for agency in the gameworld, designed for overcoming challenges in non-trivial ways.” (Sicart, M. A. (2016a). Mechanics. In H. Lowood & R. Guins (Eds.), Debugging Game History: A Critical Lexicon. (pp. 297–304). MIT Press)

This course aims to reflects on strategies to approach, research, evaluate, create and define experimental game mechanics to overcome the present state of game mechanics in a playful way.

Throughout the course, we use and misuse modes of digital production to perforate the surface of representation to expose its new flesh. (cf. Videodrome - David Cronenberg 1983)

This course explicitly understands game (or rather: play) as a matter of artistic creation.


This seminar will be split into a theoretical and a practical (workshop-like) part.

Although this course is the successor to "Experimental Game Mechanics 2023W" and will continue strands laid out there, it's not a mandatory requriement and everyone is welcome to jump in along the way.

Examination Modalities

Attendance

Participation

Exercises / Conception of prototypes

Individual research and presentatio

Key Words

game art, game mechanics, game engine, unity, artificial intelligence, sound, surrealism, shader, programming, conceptual, computer animation, computer graphics, software, digital imaging, electronic music, media art, electronic media, music

Dates

12 March 2024, 10:00–11:00, "GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien" (preliminary discussion)
19 March 2024, 10:00–13:00, "GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien"
09 April 2024, 10:00–13:00, "GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien"
16 April 2024, 10:00–13:00, "GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien"
23 April 2024, 10:00–13:00, "GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien"
30 April 2024, 10:00–13:00, "GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien"
07 May 2024, 10:00–13:00, "GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien"
14 May 2024, 10:00–13:00, "GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien"
28 May 2024, 10:00–13:00, "GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien"
04 June 2024, 10:00–13:00, "GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien"
11 June 2024, 10:00–13:00, "GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien"

Course Enrolment

From 05 February 2024, 00:00
Via online registration

Experimental Game Cultures (Master): Game Development and Reflection: Game Development and Reflection I-III 536/001.01

Co-registration: not possible

Attending individual courses: not possible