Game History. Hardware, Art, Technology, Society

Jogi Neufeld
Arts and Society, Experimental Game Cultures
2024S, Vorlesung und Übungen (VU), 2.0 ECTS, 1.0 semester hours, course number S04436


Digital Games II: Game Art - Stories and Visions, Technologies and Mechanics

Avant-gardes and self-empowerments in 20th century (pop)culture have fuelled and echoed in artistic creations with game-based software, hardware, rules and technologies. What inspirations stimulated artists and devs to quote, modify, recycle, remix, transform, deconstruct, disrupt, destroy, (re)build?

In the course we negotiate works from the history of artistic human-computer interaction and re-visit digital world simulations of the last fifty years. We draft playful experiences with inclusive, diverse perspectives on a global society. How can we use the medium games as an empathy machines and help shaping social versions of future X-Verses?

Key Words

game history, game studies, Diskussion, Interaktive Kunst, Design, Medienkunst, Elekronische Medien, game art


21 March 2024, 13:30–17:30 Seminar Room 30
25 April 2024, 13:30–17:30 Seminar Room 30
16 May 2024, 13:30–17:30 Seminar Room 30
13 June 2024, 13:30–16:30 Seminar Room 30

Course Enrolment

From 19 July 2023, 13:45
Via online registration

Experimental Game Cultures (Master): Free Electives: Free Electives 536/080.80

Co-registration: not possible

Attending individual courses: not possible