Game History. Hardware, Art, Technology, Society

Jogi Neufeld
Institut für Kunst und Gesellschaft, Experimental Game Cultures
2024S, Vorlesung und Übungen (VU), 2.0 ECTS, 1.0 SemStd., LV-Nr. S04436

Beschreibung

Digital Games II: Game Art - Stories and Visions, Technologies and Mechanics

Avant-gardes and self-empowerments in 20th century (pop)culture have fuelled and echoed in artistic creations with game-based software, hardware, rules and technologies. What inspirations stimulated artists and devs to quote, modify, recycle, remix, transform, deconstruct, disrupt, destroy, (re)build?

In the course we negotiate works from the history of artistic human-computer interaction and re-visit digital world simulations of the last fifty years. We draft playful experiences with inclusive, diverse perspectives on a global society. How can we use the medium games as an empathy machines and help shaping social versions of future X-Verses?

Schlagwörter

game history, game studies, Diskussion, Interaktive Kunst, Design, Medienkunst, Elekronische Medien, game art

Termine

21. März 2024, 13:30–17:30 Seminarraum 30
25. April 2024, 13:30–17:30 Seminarraum 30
16. Mai 2024, 13:30–17:30 Seminarraum 30
13. Juni 2024, 13:30–16:30 Seminarraum 30

LV-Anmeldung

Ab 19. Juli 2023, 13:45
Per Online Anmeldung

Experimental Game Cultures (Master): Freie Wahlfächer: Freie Wahlfächer 536/080.80

Mitbelegung: nicht möglich

Besuch einzelner Lehrveranstaltungen: nicht möglich