Introduction to Programming

Piotr Calvache-Modla
Institut für Kunst und Technologie, Geometrie
2023W, Vorlesung und Übungen (VU), 2.0 ECTS, 2.0 SemStd., LV-Nr. S60507

Beschreibung

This English-language course introduces students to the world of programming through C# Unity scripting.

Unity is a popular cross-platform game engine and is often used by architects and designers to showcase their ideas. With Unity, it is possible to deploy complex 2D and 3D graphics applications across a variety of devices, including mobile devices and VR systems.

While programming is the major focus of this course, the fundamentals of Unity are also discussed.

Among the audience of this course are students of architecture, industrial design, graphics design, and art & science. In general, anyone who is interested in the topic is welcome, including students from other universities.

The course aims to build programming knowledge from the ground up. We spend a lot of time engaging the basic building blocks of programming such as variables, conditional statements, loops, and functions.

Students do not have to possess prior knowledge about programming or Unity. However, they do need to bring a laptop, and a good deal of engagement.

Prüfungsmodalitäten

The course is graded on the basis of incremental assignments, which have to be handed in at the end of the semester.

Anmerkungen

The language of the course will be English, although some assistance may be provided in German and Polish.

For questions about the course, please contact me at petercalvache@gmail.com.

You may register for the course via the Base Angewandte portal.

Schlagwörter

unity, c#, programming, architecture, graphic design, computer animation, computer graphics, digital imaging, architecture related art, design

Termine

25. Oktober 2023, 12:30–14:00 Seminarraum 2
08. November 2023, 12:30–14:00 Seminarraum 2
17. November 2023, 14:15–15:45 Seminarraum 2
22. November 2023, 12:30–14:00 Seminarraum 2
29. November 2023, 12:30–14:00 Seminarraum 2
06. Dezember 2023, 12:30–14:00 Seminarraum 2
13. Dezember 2023, 12:30–14:00 Seminarraum 2
10. Jänner 2024, 12:30–14:00 Seminarraum 2
17. Jänner 2024, 12:30–14:00 Seminarraum 3
24. Jänner 2024, 12:30–14:00 Seminarraum 7
31. Jänner 2024, 12:30–14:00 Seminarraum 3

LV-Anmeldung

Von 18. Juli 2023, 00:00 bis 01. November 2023, 00:00
Per Online Anmeldung

Medienkunst: Transmediale Kunst (2. Studienabschnitt): Wissenschaft, Theorie und Geschichte : Computational Geometry 566/208.16

Medienkunst: Digitale Kunst (2. Studienabschnitt): Wissenschaft, Theorie, Geschichte: Computational Geometry 567/208.16

Cross-Disciplinary Strategies (Master): Studienfelder 1-3: Studienfeld 2: Wissenschaft und Technologie 569/020.02

Mitbelegung: möglich

Besuch einzelner Lehrveranstaltungen: möglich