Experimental Game Mechanics

Thomas Wagensommerer
Arts and Society, Experimental Game Cultures
2023W, scientific seminar (SEW), 4.0 ECTS, 2.0 semester hours, course number S30456

Description

Conventional game mechanics can be described as “rule-based methods for agency in the gameworld, designed for overcoming challenges in non-trivial ways.” (Sicart, M. A. (2016a). Mechanics. In H. Lowood & R. Guins (Eds.), Debugging Game History: A Critical Lexicon. (pp. 297–304). MIT Press)

This course aims to reflects on strategies to approach, research, evaluate, create and define experimental game mechanics to overcome the present state of game mechanics in a playful way.

Throughout the course, we use and misuse modes of digital production to perforate the surface of representation to expose its new flesh. (cf. Videodrome - David Cronenberg 1983)

This course explicitly understands game (or rather: play) as a matter of artistic creation.

This seminar will be split into a theoretical and a practical (workshop-like) part.

Examination Modalities

Attendance

Participation

Exercises / Conception of prototypes

Individual research and presentation

Comments

Recommended:

Pre-Installation of the latest version of Unity3D

Laptop with hardware capable of running Unity3D

Camera + Microphone (e.g. Smartphone)

Headphones

Key Words

game art, game mechanics, game engine, unity, artificial intelligence, sound, surrealism, shader, programming, conceptual, computer animation, computer graphics, software, digital imaging, electronic music, media art, electronic media, music, sound art, narration, game play, sound sculpture, internet art, interactive art, performance

Dates

10 October 2023, 10:00–11:00 GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien (preliminary discussion)
17 October 2023, 10:00–13:00 GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien
24 October 2023, 10:00–13:00 GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien
31 October 2023, 10:00–13:00 GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien
07 November 2023, 10:00–13:00 GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien
14 November 2023, 10:00–13:00 GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien
21 November 2023, 10:00–13:00 GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien
28 November 2023, 10:00–13:00 GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien
05 December 2023, 10:00–13:00 GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien
12 December 2023, 10:00–13:00 GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien
09 January 2024, 10:00–13:00 GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien
16 January 2024, 10:00–13:00 GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien
23 January 2024, 10:00–13:00 GCP (former: PSK) Georg Coch Platz 2, 1st floor (studio 151/152/156) 1010 Wien

Course Enrolment

From 11 July 2023, 13:00
Via online registration

Experimental Game Cultures (Master): Game Development and Reflection: Game Development and Reflection I-III 536/001.01

Co-registration: not possible

Attending individual courses: not possible