Graphics Programming 2

Leonard Weydemann
Art and Technology, Geometry
2023W, Vorlesung und Übungen (VU), 2.0 ECTS, 2.0 semester hours, course number S05009


This English-language course is designed to reinforce the
understanding of programming / scripting concepts through exercises in Unity and the programming language C#.

Unity is a popular cross-platform game engine and is often used by
architects and designers to showcase their ideas. With Unity, it is
possible to deploy complex 2D and 3D graphics applications across a
variety of devices, including mobile devices and VR systems.

Among the audience of this course are students of architecture,
industrial design, graphics design, and art & science. In general,
anyone who is interested in the topic is welcome, including students
from other universities.

The course features incremental exercises that focus on procedurally
generating three-dimensional worlds including trees and terrain. During these exercises we will
cover programming topics such as arrays, vector mathematics,
functions, loops, and object-oriented programming.

Students should have some prior knowledge about programming and Unity (attending the Winter Semester course "Introduction to Programming" is recommended).
Please bring your own laptop to follow the exercises discussed in class.

Examination Modalities

The course is graded on the basis of incremental assignments, which have
to be handed in at the end of the semester.

Key Words

unity, c#, programming, architecture, graphic design, computer animation, computer graphics, digital imaging, architecture related art, design


23 November 2023, 14:00–18:00 Seminar Room 3
30 November 2023, 14:00–18:00 Seminar Room 3

Course Enrolment

From 10 September 2023, 23:55 to 11 October 2023, 23:55
Via online registration

Design: Specialisation in Graphic Design (2. Section): Technical Basics: Human Computer Interaction 576/204.13

Media Arts: Specialisation in Digital Arts (2. Section): Wissenschaft, Theorie, Geschichte: Computational Geometry 567/208.16

Media Arts: Specialisation in Transmedia Arts (2. Section): Wissenschaft, Theorie und Geschichte : Computational Geometry 566/208.16

Co-registration: possible

Attending individual courses: possible