2024W
Andrea Klaura
Institut für Kunst und Technologie, Coding Lab
2023W, Vorlesung und Übungen (VU), 2.0 ECTS, 2.0 SemStd., LV-Nr. S04916
This course will introduce you to modern web development basics in a playful approach by (re)creating simple web-based game prototypes. Throughout this course you will develop your own skills to develop websites and simple games that can be run in (almost) any web browser and be integrated into (almost) any web page.
Course Webpage: https://tantemalkah.at/artful-coding
(Note: This course was formerly known as "Artful Coding 1", and is now rephrased into "Web Coding: Intro to Web Development and Game Prototyping" to reflect more specifically the Web and the Browser as coding environments.)
Learning goals:
After completion of this course you will be able to
* create a basic scaffold for dynamic web pages
* grasp the relationships between markup (HTML), styling (CSS) and dynamic scripting (Javascript), and
* know how different kinds of codes, styles and markup can be used to manipulate a web page and to provide interactivity to the visitor
* adapt and extend exisiting code, in order to factor in your own tweaks
* implement simple web-based game prototypes with interactive UI elements
Course outline:
The course will get you up to speed with the basics of web development, based on HTML5, CSS and modern Javascript (ES6>). While the first few sessions aim at getting everyone to a point where you have basic coding skills and are able to solve our entry level challenge. After that we will use a few session to introduce more advanced concepts in modern Javascript. In the sessions from December onward, we will create two simple web based game prototypes: a typing game, and a memory game.
At the end of the course you will be tasked with a final project, the contents of which will be chosen throughout the course. The minimal version of a final project is an individual adaptation of one of the two game prototypes implemented before in the course (e.g. build your own experimental extension, quirky and whacky mechanics, reflective/engaging/provocative content, ...).
As a teaser, this course also readies you to attend the web-based game prototyping workshops in summer semester at the Coding Lab. There you can learn to create a simple physics-based jumping block game prototype, or to facilitate a professional and mobile ready HTML5 game engine and follow a more open approach to creating your very own kind of web based game from scratch.
Requirements:
There is no formal requirement to attend. But you should be familiar to some extent with basic web design and/or programming. If you have already completed one or more of the following courses at the Angewandte you are all set:
* Web Design 1 or 2
* Creative Coding 1 or 2
* Physical Computing
* Grundlagen des Programmierens
If you have not visited any of these or similar courses you still can attend and get up to speed with additional materials pointed out in the first session. It just means, that you will have an increased and intense workload in the first month of the course. In case of doubt please send an e-mail to andrea.klaura@uni-ak.ac.at , then we can discuss if it makes sense for you to participate.
The course will employ a flipped classroom setting. So you are also required to watch some lecture content prior most of our sessions, in order to fully profit from our workshop style in-person session.
ECTS breakdown:
2 ECTS = 50 hours
* 21 hours: scheduled course sessions
* 14 hours: flipped class room prep
* 15 hours: exercises
Grading will be based on:
* 20%: Attendance & active participation
* 40%: Entry level challenge
* 40%: Coding exercises
BYOD policy:
Bring your notebook computer (except for the introductory session), to get most out of the course, as the course sessions will facilitate hands-on coding exercises. You can participate in the sessions without one, but you will have to redo most of the in-class activities on your own to get the same learning effect and to be able to solve the course challenges.
coding, programming, web development, HTML, CSS, JavaScript, games, computational art, creative coding
09. Oktober 2023, 16:00–17:30 Seminarraum 23 (Vorbesprechung)
16. Oktober 2023, 16:00–17:30 Seminarraum 23
23. Oktober 2023, 16:00–17:30 Seminarraum 23
30. Oktober 2023, 16:00–17:30 Seminarraum 23
06. November 2023, 16:00–17:30 Seminarraum 23
13. November 2023, 16:00–17:30 Seminarraum 23
20. November 2023, 16:00–17:30 Seminarraum 23
27. November 2023, 16:00–17:30 Seminarraum 23
04. Dezember 2023, 16:00–17:30 Seminarraum 23
11. Dezember 2023, 16:00–17:30 Seminarraum 23
18. Dezember 2023, 16:00–17:30 Seminarraum 23
08. Jänner 2024, 16:00–17:30 Seminarraum 23
15. Jänner 2024, 16:00–17:30 Seminarraum 23
22. Jänner 2024, 16:00–17:30 Seminarraum 23
29. Jänner 2024, 16:00–17:30 Seminarraum 23
Von 01. September 2023, 05:23 bis 08. Oktober 2023, 23:05
Per Online Anmeldung
TransArts - Transdisziplinäre Kunst (Bachelor): Künstlerische und kunsttechnologische Grundlagen: Künstlerische und kunsttechnologische Grundlagen 180/002.01
Cross-Disciplinary Strategies (Master): Studienfelder 1-3: Studienfeld 2: Wissenschaft und Technologie 569/020.02
Design: Design und narrative Medien (1. Studienabschnitt): Technische Grundlagen: Technologie, Coding und Programmierung 576/104.25
Design: Design und narrative Medien (2. Studienabschnitt): Technische Grundlagen: Technologie, Coding und Programmierung 576/204.25
Design: Kommunikationsdesign (2. Studienabschnitt): Technische Grundlagen: Design für digitale Medien 577/204.12
Industrial Design (1. Studienabschnitt): Transfertechniken: Experimentallabor 580/102.20
Bildende Kunst (2. Studienabschnitt): Technischer Kontext künstlerischer Praxis: Werkstätten 605/203.10
Bildende Kunst (2. Studienabschnitt): Technischer Kontext künstlerischer Praxis: frei wählbar aus technischer Kontext künstlerischer Praxis 605/203.80
Design: Angewandte Fotografie und zeitbasierte Medien (2. Studienabschnitt): Technische Grundlagen: Angewandte Fotografie - Präsentationsformen 626/204.15
Cross-Disciplinary Strategies (Bachelor): Wissenschaft und Technologie: Vertiefungs-/Anwendungsphase 700/002.20
Mitbelegung: nicht möglich
Besuch einzelner Lehrveranstaltungen: nicht möglich