Worldbuilding and Population

Franz Schubert
Institute of Fine Arts and Media Art, Digital Arts
2023W, artistic Seminar (SEK), 2.0 ECTS, 2.0 semester hours, course number S04893

Description

Computer games are currently played by nearly 3 billion people, making this cultural technique a central phenomenon of mass culture and, consequently, of visual arts as well. The spectrum ranges from modifications, kit-bashing, appropriation, and subversion of existing games to the creation of alternative worlds for real-time applications.During the seminar, we will explore the possibilities of Realtime 3D using the free game engine Unity in conjunction with 3D animation and texturing software like Cinema4D and Substance Painter. The focus will be on various aspects of world-building and character creation, animation, and interaction.

Topics covered in the seminar include:

- Game asset and level creation, involving modular low polycount modeling, composite texture maps, and modular animations.

- Character creation, including avatars and non-player characters, motion capture import, and motion blending.

- Terrain creation, vegetation concepts, and non-realistic yet consistent abstraction.

- User interaction through 1st person and 3rd person character controllers.

- Scripting in C#, such as modifying input systems and character controllers, triggering animations, scripting projectiles, handling impacts and collisions, object destruction, timers, object spawning, and object tracking and movement.

- Game physics, involving rigid bodies, collider components, and other magical elements.

- Audio aspects, including audio sources, reverb zones, and audio mixing.

- Concepts of direct and indirect lighting.

- Animation editing, utilizing Cinemachine camera rigging and animation, animation blending, timelines, timed behaviors, finite state machines, and asset collection.

- Implementing particle effects, environment effects, and post-processing effects.

- Creating user interfaces for the game.

- Game optimization techniques and build compiling.

Throughout the seminar, participants will have the opportunity to explore the potential of Realtime 3D and the Unity game engine, gaining hands-on experience in various aspects of game development, character design, animation, and world-building.

Examination Modalities

Regular attendance and submission of an artistic project.

Comments

The exact content interpretation of the seminar will be determined during the first class session on Monday, October 9th. Please bring your own laptop with pre-installed and updated software (latest official LTS Release: Unity3D 2022.3.4xx)!

https://unity.com/de/download

Key Words

unity3D, worldbuilding, 3D Asset Creation, Character Creation, 3D Avatars, C#, Game Art, 3D Modeling, computer animation

Dates

09 October 2023, 15:00–18:00 Seminar Room 32
30 October 2023, 15:00–18:00 Seminar Room 32
20 November 2023, 15:00–18:00 Seminar Room 32
27 November 2023, 15:00–18:00 Seminar Room 32
11 December 2023, 15:00–18:00 Seminar Room 32
08 January 2024, 15:00–18:00 Seminar Room 32
22 January 2024, 15:00–18:00 Seminar Room 30

Course Enrolment

From 15 August 2023, 00:00 to 09 October 2023, 23:45
Via online registration

Media Arts: Specialisation in Digital Arts (2. Section): Künstlerische Methodik und Technologie digitaler Kunst: Videoverwandte Medien I - V 567/202.05

Cross-Disciplinary Strategies (Bachelor): Artistic Strategies and Approaches to Art: Deepening and Application 700/001.20

Co-registration: not possible

Attending individual courses: not possible