Game History. Hardware, Art, Technology, Society

Jogi Neufeld
Arts and Society, Experimental Game Cultures
2023W, Vorlesung und Übungen (VU), 2.0 ECTS, 1.0 semester hours, course number S04436


Digital Games I: From Mainframe to Metaverse - Introduction and Perspectives

The first games on computers were created during the Cold War with the aim of making new technologies understandable through play. These approaches fueled the university hacker scene, which spawned the first mass-produced games and allowed the medium to become the largest economic factor in the entertainment industry and a driver of innovation in many areas of life over the last fifty years.

The course explains technological, cultural and socio-political aspects of game development using practical examples and highlights the interactions with neighboring cultural techniques. How did independent studios emerge in the 1980s, what role did the Internet play from the 1990s, what were the consequences of the democratization of tools in the noughties? After historical basics, current possibilities and challenges of game development will be illustrated and the use of game-based techniques in the coming years will be discussed.

Are game-centered digital platforms precursors of the third stage of www development? (How) does the interface disappear and when will augmented reality become reality?

Key Words

game history, game studies, Diskussion, Interaktive Kunst, Design, Medienkunst, Elekronische Medien


19 October 2023, 13:30–17:30 Seminar Room 30
16 November 2023, 13:30–17:30 Seminar Room 30
14 December 2023, 13:30–17:30 Seminar Room 30
18 January 2024, 13:30–16:30 Seminar Room 30

Course Enrolment

From 19 July 2023, 13:32
Via online registration

Experimental Game Cultures (Master): Free Electives: Free Electives 536/080.80

Co-registration: not possible

Attending individual courses: not possible