Game History. Hardware, Art, Technology, Society

Jogi Neufeld
Institut für Kunst und Gesellschaft, Experimental Game Cultures
2023W, Vorlesung und Übungen (VU), 2.0 ECTS, 1.0 SemStd., LV-Nr. S04436

Beschreibung

Digital Games I: From Mainframe to Metaverse - Introduction and Perspectives

The first games on computers were created during the Cold War with the aim of making new technologies understandable through play. These approaches fueled the university hacker scene, which spawned the first mass-produced games and allowed the medium to become the largest economic factor in the entertainment industry and a driver of innovation in many areas of life over the last fifty years.

The course explains technological, cultural and socio-political aspects of game development using practical examples and highlights the interactions with neighboring cultural techniques. How did independent studios emerge in the 1980s, what role did the Internet play from the 1990s, what were the consequences of the democratization of tools in the noughties? After historical basics, current possibilities and challenges of game development will be illustrated and the use of game-based techniques in the coming years will be discussed.

Are game-centered digital platforms precursors of the third stage of www development? (How) does the interface disappear and when will augmented reality become reality?

Schlagwörter

game history, game studies, Diskussion, Interaktive Kunst, Design, Medienkunst, Elekronische Medien

Termine

19. Oktober 2023, 13:30–17:30 Seminarraum 30
16. November 2023, 13:30–17:30 Seminarraum 30
14. Dezember 2023, 13:30–17:30 Seminarraum 30
18. Jänner 2024, 13:30–16:30 Seminarraum 30

LV-Anmeldung

Ab 19. Juli 2023, 13:32
Per Online Anmeldung

Experimental Game Cultures (Master): Freie Wahlfächer: Freie Wahlfächer 536/080.80

Mitbelegung: nicht möglich

Besuch einzelner Lehrveranstaltungen: nicht möglich