Experimental Game Engines: Prototyping, Development, Intercommunication

Georg Luif
Institut für Kunst und Gesellschaft, Experimental Game Cultures
2023W, wissenschaftliches Seminar (SEW), 4.0 ECTS, 2.0 SemStd., LV-Nr. S04132

Beschreibung

This course explores fundamentals for building creative prototypes to answer artistic research questions, developing ideas further by using up-to-date game development techniques and interfacing your projects with other technologies.

We will use rapid iteration and in-class practice to build out the skills to test your creative ideas quickly and gain confidence in the process. Another aspect of the class is intercommunication - receiving inputs and outputting data into the real world.

This is an introductory class and welcomes little to no experience using Game Engines.

The language of the course will be English, although assistance may be provided in German if necessary.

 

Prüfungsmodalitäten

70% attendence minimum

Final Prototype & Presentation:
A working build of your prototype made with Unity3D 2022 covering 5 technical concepts from the seminar. Presentation of the question of your prototype & concepts at the final class.

Anmerkungen

In person attendence at preliminary meeting required for signing up.

Please be aware: currently, registrations from students of "Experimental Game Cultures" program will be prioritized.

Termine

12. Oktober 2023, 11:00–12:00 Seminarraum 34 (Vorbesprechung)
19. Oktober 2023, 11:00–12:30 Seminarraum 34
09. November 2023, 11:00–12:30 Seminarraum 34
16. November 2023, 11:00–14:00 Seminarraum 34 , „Blocked double class!“
23. November 2023, 11:00–12:30 Seminarraum 34
30. November 2023, 11:00–12:30 Seminarraum 34
07. Dezember 2023, 11:00–12:30 Seminarraum 34
14. Dezember 2023, 11:00–12:30 Seminarraum 34
11. Jänner 2024, 11:00–14:00 Seminarraum 34 , „Blocked double class!“
18. Jänner 2024, 11:00–12:30 Seminarraum 34
25. Jänner 2024, 11:00–12:30 Seminarraum 34 , „Final presentations“

LV-Anmeldung

Bis 12. Oktober 2023, 13:00
Per Online Anmeldung

Transformation Studies. Art x Science (Bachelor): Focus! Transformation Areas: Digital Transformation 162/040.10

Experimental Game Cultures (Master): Freie Wahlfächer: Freie Wahlfächer 536/080.80

Design: Design und narrative Medien (1. Studienabschnitt): Technische Grundlagen: Technologie, Coding und Programmierung 576/104.25

Design: Design und narrative Medien (2. Studienabschnitt): Technische Grundlagen: Technologie, Coding und Programmierung 576/204.25

Mitbelegung: möglich

Besuch einzelner Lehrveranstaltungen: möglich