Game History. Hardware, Art, Technology, Society
Jogi Neufeld
Institut für Kunst und Gesellschaft, Experimental Game Cultures
2023S, Vorlesung und Übungen (VU), 2.0 ECTS, 1.0 SemStd., LV-Nr. S04436
Beschreibung
Digital Games II: Game Art: Stories and Visions, Technologies and Mechanics
Avant-gardes and self-empowerments in 20th century (pop)culture have fuelled and echoed in artistic creations with game-based software, hardware, rules and technologies. What inspirations stimulated artists and devs to quote, modify, recycle, remix, transform, deconstruct, disrupt, destroy, (re)build? In the seminar we negotiate works from the history of artistic human-computer interaction and re-visit digital world simulations of the last fifty years. We draft playful experiences with inclusive, diverse perspectives on a global society. How can we use the medium games as an empathy machines and help shaping social versions of future X-Verses?
Schlagwörter
game history, game studies, Diskussion, Interaktive Kunst, Design, Medienkunst, Elekronische Medien
Termine
23. März 2023, 13:30–17:30 Seminarraum 30
20. April 2023, 13:30–17:30 Seminarraum 30
25. Mai 2023, 13:30–17:30 Seminarraum 30
15. Juni 2023, 13:30–16:30 Seminarraum 30
LV-Anmeldung
Ab 16. Jänner 2023, 15:22
Per Online Anmeldung
Studienplanzuordnung
Transformation Studies. Art x Science (Bachelor): Focus! Transformation Areas: Media Transformation 162/040.50
Experimental Game Cultures (Master): Freie Wahlfächer: Freie Wahlfächer 536/080.80
Cross-Disciplinary Strategies (Bachelor): Wissenschaft und Technologie: Vertiefungs-/Anwendungsphase 700/002.20
Mitbelegung: nicht möglich
Besuch einzelner Lehrveranstaltungen: nicht möglich