Game History. Hardware, Art, Technology, Society

Jogi Neufeld
Arts and Society, Experimental Game Cultures
2022W, Vorlesung und Übungen (VU), 2.0 ECTS, 1.0 semester hours, course number S04436

Description

Digital Games I: From Mainframe­ to Metaverse

The first games on computers were created during the Cold War with the aim of making new technologies comprehensible through play. These approaches fuelled the university hacker scene, which developed the first mass products and made the medium the largest economic factor in the entertainment industry and innovation driver in many spheres over the last fifty years. The seminar explains technological, cultural and socio-political aspects of game development using practical examples and illuminates the interplay with contiguous cultural techniques. How did independent studios emerge in the 1980s, what role did the internet play from the 1990s onwards, what were the consequences of the democratisation of resources in the noughties? After historical basics, current chances and challenges of game development are displayed and the use of game-based techniques in the years ahead is discussed. Are game-centred digital platforms precursors of the third generation of the www? (How) does the interface disappear and when will augmented reality become reality?      

 

Key Words

game history, game studies, Diskussion, Interaktive Kunst, Design, Medienkunst, Elekronische Medien

Dates

06 October 2022, 14:00–18:00 MuseumsQuartier, Raum D, Museumsplatz 1, 1070 Wien
20 October 2022, 14:00–16:00 Seminar Room 30
10 November 2022, 14:00–16:00 Seminar Room 30
24 November 2022, 14:00–16:00 Seminar Room 30
12 January 2023, 14:00–16:00 Seminar Room 30
26 January 2023, 14:00–17:00 Seminar Room 30

Course Enrolment

From 01 July 2022, 10:00
Via online registration

Experimental Game Cultures (Master): Free Electives: Free Electives

Co-registration: not possible

Attending individual courses: not possible