Art and Technology, Coding Lab
2022W, Vorlesung und Übungen (VU), 2.0 ECTS, 2.0 semester hours, course number S04129
Course Webpage: https://tantemalkah.at/artful-coding
Artful coding can be many things. Besides the creative mastery of the tools of the trade, it often also means a playful approach to developing computer programmes. More specifically it can also mean to create playful digital content by applying a (playful) approach to computer programming. In this course we will approach this kind of coding and you will learn the basic skills to develop simple games that can be run in (almost) any web browser and be integrated into (almost) any web page.
After completion of this course you will be able to
* create a basic scaffold for dynamic web pages
* know how different kinds of codes, styles and markup can be used to manipulate a web page and to provide interactivity to the visitor
* adapt and extend exisiting code, to build in your own tweaks
* implement simple web-based game prototypes with interactive UI elements
At the end of the course you will be tasked with a final project, the contents of which will be chosen throughout the course. The minimal version of a final project is an individual adaptation of one of the two game prototypes implemented before in the course (e.g. build you own experimental extension, quirky and whacky mechanics, reflective/engaging/provocative content, ...).
As a teaser, this course also readies you to attend the Artful Coding II course in summer semester, which will continue with a simple physics-based jumping block game prototype. We then will switch to a professional and mobile ready HTML5 game engine and facilitate a more open approach to creating your very own kind of web based game from scratch.
There is no formal requirement to attend. But you should be familiar to some extent with basic web design and/or programming. If you have already completed one or more of the following courses at the Angewandte you are all set:
* Web Design 1 or 2
* Creative Coding 1 or 2
* Physical Computing
* Grundlagen des Programmierens
If you have not visited any of these or similar courses and are not sure, and if you did not learn those skills in some other settings on your own, you still can attend and get up to speed with additional materials pointed out in the first session. It just means, that you will have an increased and intense workload in the first month of the course. In case of doubt please send an e-mail to email@example.com , then we can discuss if it makes sense for you to participate.
2 ECTS = 50 hours
* 21 hours: scheduled teaching sessions
* 19 hours: exercises alongside the teaching sessions
* 10 hours: final project
Grading will be based on:
* 20%: Attendance & active participation
* 40%: Coding exercises
* 40%: Final mini project
Please bring your own device (ideally a laptop computer), to get most out of the course, as part of the course sessions will facilitate hands-on exercises in coding. In case you do not have a laptop or cannot bring one, it is possible to team up with another person with laptop. You can also send a mail to firstname.lastname@example.org and we might find some spare device that you can use for the course.
05 October 2022, 17:00–18:30 Seminar Room 21 (preliminary discussion)
12 October 2022, 17:00–18:30 Seminar Room 21 , "Basics Refresher HTML & CSS"
31 October 2022, 17:00–18:30 Seminar Room 21 , "Entry Level Challenge"
07 December 2022, 17:00–18:30 Conference Room 13 , "Prototype 1: Typing Game"
14 December 2022, 17:00–18:30 Conference Room 13 , "Prototype 1: Typing Game"
11 January 2023, 17:00–18:30 Conference Room 13 , "Prototype 2: Memory Game"
18 January 2023, 17:00–18:30 Seminar Room 27 , "Prototype 2: Memory Game"
25 January 2023, 17:00–18:30 Seminar Room 27 , "Project discussion & closing session"
01 February 2023, 17:00–18:30 Seminar Room 27 , "(buffer session)"
From 01 September 2022, 05:23 to 05 October 2022, 16:42
Via online registration
TransArts - Transdisciplinary Arts (Bachelor): Artistic and art technology foundations: Artistic and art technology foundations
Cross-Disciplinary Strategies (Master): Study Areas: Study Area 2: Science and Technology
Cross-Disciplinary Strategies (Master): Elective Field: only students without a bachelor's degree in CDS: from Study Areas 1-6
Design: Specialisation in Graphic Design (2. Section): Technical Basics: Human Computer Interaction
Design: Specialisation in Graphics and Advertising (2. Section): Technical Basics: Design for Digital Media
Industrial Design (1. Section): Transfer Techniques: Experimental Lab
Fine Arts (2. Section): Artistic Practice in Technical Context: Workshops
Fine Arts (2. Section): Artistic Practice in Technical Context: Free Electives out of Artistic Practice in Technical Context
Design: Specialisation in Applied Photography and Time-based Media (2. Section): Technical Basics: Applied Photography - Ways of Presentation
Cross-Disciplinary Strategies (Bachelor): Science and Technology: Deepening / Application
Co-registration: not possible
Attending individual courses: not possible