Code & Repräsentation II

Stefano D'Alessio
Fine Arts and Media Art, Digital Arts
2022S, artistic Seminar (SEK), 1.0 ECTS, 1.0 semester hours, course number S03699

Description

Performative Virtual Environments

This Lecture is associated with the Angewandte Performance Lab.

The seminar is practical and will focus on how to create virtual environments that can respond to body movements in real time.

We will create a "performative" 3D space (visuals and sounds) that can be influenced in real time. We will explore different interactive technologies that allow to get real time data from body movements with computer vision.

We’ll use MAX (https://cycling74.com) and a 3D game engine, participants will get a small library of modules, created ad hoc for the seminar, in order to spend less time programming and more time experimenting.

Students can register on the BASE 

Participants will be given access to the cloud folder of the seminar (URL via email), where they will be able to download all materials and media of the course.

Examination Modalities

Attendance and exercises

Key Words

sound, 3D, virtual environment, performance, real time, digital, environment, video installation, media installation, software, interactive art, media art

Dates

24 March 2022, 10:00–13:00 Digital Art, Lecture Room
28 April 2022, 10:00–13:00 Digital Art, Lecture Room
05 May 2022, 10:00–13:00 Digital Art, Lecture Room
12 May 2022, 10:00–13:00 Digital Art, Lecture Room

Course Enrolment

From 01 February 2022, 13:47 to 28 April 2022, 23:59
Via online registration

TransArts - Transdisciplinary Arts (Bachelor): Artistic and art technology foundations: Artistic and art technology foundations

Media Arts: Specialisation in Digital Arts (2. Section): Künstlerische Methodik und Technologie digitaler Kunst: Code & Repräsentation I - V

Co-registration: not possible

Attending individual courses: not possible