Digitaler Entwurf und Virtualität II

Martina Menegon
Fine Arts and Media Art, Transmedia Art
2022S, artistic Seminar (SEK), 2.0 ECTS, 2.0 semester hours, course number S02792


“Virtual Reality projects frequently promise experiences so realistic you won’t believe that you are in VR. I’m interested in the opposite” […]
these emerging technologies can be used to capture the abstract, the confusing, the hidden, the complicated (Claire Hentschker)

Declining the idea of “digital dualism”, the lecture reflects on our contemporary Reality as one in which the virtual informs the physical, and vice-versa.
Over the course of 2 semesters, “Digital Design and Virtuality I & II” theoretical examples and practical exercise will help the participants in questioning the idea of self, identity, body and space by embodying the virtual, re-mapping and re-structuring the physical and performing within a (new) Hybrid Reality.

This (second) semester will focus on immersive and interatcive virtual space. Using Unity3D, we will create Virtual Reality Experiences for either desktop VR (Valve Index) or untethered VR (Oculus Quest).

Focused on the materiality of the digital, in its experimental and three-dimensional form, the course provides a practical insight on available open source and low-budget tools to create digital and 3D content for the arts, always accompanied by screening of existing artworks dealing with the specific topic. As theoretical support, the lecture provides an historical overview of relevant Interactive, Mixed and Virtual Reality Art as well as sessions to experience Virtual Reality Artworks from some contemporary artists working (when available).






3D Scanning and Motion Capturing session can be arranged throughout the semester.

Examination Modalities

- at least 75% of active presence (weather the class is online or at university)

- presentation of a final project developed during the lecture that incorporates the tool learned in class



- maximum 20 participants // ATTENTION: final registration / admission on 2nd March 2022!

- you can join even if you did not follow the previous semster! Everyone is welcome!

- no previous skills required

- the class is in English

- be always on time

- bring your own laptop (or communicate ina dvance if is not possible so we can arrange a solution)



Key Words

virtual reality, VR, digital art, virtual art, virtual environment, virtual bodies, avatars, media installation, internet art, computer graphics, software, digital imaging, interactive art, media art


15 March 2022, 14:00–16:00, "CANCELLED! First meeting: 22.03.2022 "
22 March 2022, 14:00–16:00 Distance Learning (details as described) , "zoom (link is shared with the accepted students via email and Discord)" (guest lecture: MoCDA: Museum of Contemporary Digital Art)
29 March 2022, 14:00–16:00 Studio 1, Transmedia Art
05 April 2022, 14:00–16:00 Studio 1, Transmedia Art
26 April 2022, 14:00–16:00 Studio 1, Transmedia Art
03 May 2022, 14:00–16:00 Studio 1, Transmedia Art
17 May 2022, 14:00–16:00 Studio 1, Transmedia Art
24 May 2022, 14:00–16:00 Studio 1, Transmedia Art
31 May 2022, 14:00–16:00 Studio 1, Transmedia Art (examination)

Course Enrolment

From 18 January 2022, 12:00 to 01 March 2022, 00:00
Via online registration

TransArts - Transdisciplinary Arts (Bachelor): Artistic and art technology foundations: Artistic and art technology foundations

Media Arts: Specialisation in Transmedia Arts (2. Section): Materialität und Medien: Digitaler Entwurf und Virtualität I - II

Design: Specialisation in Graphic Design (2. Section): Technical Basics: Hard and Soft Skills

Co-registration: not possible

Attending individual courses: not possible