2022S
Thomas Wagensommerer
Institut für Kunst und Gesellschaft, Experimental Game Cultures
2021W, wissenschaftliches Seminar (SEW), 4.0 ECTS, 2.0 SemStd., LV-Nr. S30456
Conventional game mechanics can be described as “rule-based methods for agency in the gameworld, designed for overcoming challenges in non-trivial ways.” (Sicart, M. A. (2016a). Mechanics. In H. Lowood & R. Guins (Eds.), Debugging Game History: A Critical Lexicon. (pp. 297–304). MIT Press)
This course aims to reflects on strategies to approach, research, evaluate, create and define experimental game mechanics to overcome the present state of game mechanics in a playful way.
Throughout the course, we use and misuse modes of digital production to perforate the surface of representation to expose its new flesh. (cf. Videodrome - David Cronenberg 1983)
This course explicitly understands game (or rather: play) as a matter of artistic creation.
Attendance
Participation
Exercises / Conception of prototypes
Individual research and presentation
Recommended:
Pre-Installation of the latest version of Unity3D
Laptop with hardware capable of running Unity3D
Camera + Microphone (e.g. Smartphone)
Headphones
Languages: German + Englisch
20. Oktober 2021, 10:00–12:00 Seminarraum 30 (Vorbesprechung)
27. Oktober 2021, 10:00–12:00 Seminarraum 30
03. November 2021, 10:00–12:00 Seminarraum 30
10. November 2021, 10:00–12:00 Seminarraum 30
17. November 2021, 10:00–12:00 Seminarraum 30
24. November 2021, 10:00–12:00 Seminarraum 30
01. Dezember 2021, 10:00–12:00 Seminarraum 30
15. Dezember 2021, 10:00–12:00 Seminarraum 30
12. Jänner 2022, 10:00–12:00 Seminarraum 30
19. Jänner 2022, 10:00–12:00 Besprechungsraum 17
26. Jänner 2022, 10:00–12:00 Seminarraum 30
Per Online Anmeldung
Experimental Game Cultures (Master): Spielentwicklung und Reflexion: Spielentwicklung und Reflexion I-III 536/001.01
Mitbelegung: nicht möglich
Besuch einzelner Lehrveranstaltungen: nicht möglich