2019W
Franz Schubert
Institute of Fine Arts and Media Art, Digital Arts
2021W, artistic Seminar (SEK), 2.0 ECTS, 2.0 semester hours, course number S02831
Im Seminar werden Möglichkeiten von Realtime 3D mit der freien Game Engine Unity in Verbindung mit 3D-Animations/Texturing-Software (Cinema4D, Substance Painter) für interaktive Anwendungen erarbeitet.
Game Asset and Level Creation (Modular Low Polycount Modeling, Composite Texture Maps, Modular Animations), User Interaction, Character Controller
C#: User Interaction, Triggering Animations, Scripting Projectiles, Scripting Impacts, Collisions, Game Object Destruction, Timer, Spawning Objects, Tracking Objects, Move Towards
3D Game Physics, Rigid Bodies, Collider Components
Audio Sources, Reverb Zones, Audio Mixing
Direct/Indirect Lighting Concepts
Animation Editor, Cinemachine Camera Rigging and Animation, Animation Blending, Timeline, Timed Behaviors, Finite State Machine, Asset Collection
Particle Effects, Environment Effects, Post Processing Effects
User Interface
Software: Unity 3D
Die genaue inhaltliche Auslegung des Seminars wird im Rahmen der 1. LV am Montag, 11. Oktober. fixiert.
Regelmäßige Anwesenheit, Abgabe einer künstlerischen Arbeit mit Unity 3D.
Bitte eigenen Laptop mitbringen!
Seminar mit limitierter TeinlnehmerInnenanzahl!
11 October 2021, 15:00–18:00 Digital Art, Lecture Room
18 October 2021, 15:00–18:00 Digital Art, Lecture Room
08 November 2021, 15:00–18:00 Digital Art, Lecture Room
22 November 2021, 15:00–18:00 Digital Art, Lecture Room
06 December 2021, 15:00–18:00 Digital Art, Lecture Room
10 January 2022, 15:30–18:30 Digital Art, Lecture Room
24 January 2022, 15:30–18:30 Digital Art, Lecture Room
From 20 September 2021, 00:00 to 11 October 2021, 23:55
Via online registration
Media Arts: Specialisation in Digital Arts (2. Section): Künstlerische Methodik und Technologie digitaler Kunst: Videoverwandte Medien I - V 567/202.05
Co-registration: not possible
Attending individual courses: not possible