Graphics Programming II

Piotr Calvache-Modla
Institut für Kunst und Technologie, Geometrie
2021W, Vorlesung und Übungen (VU), 2.0 ECTS, 2.0 SemStd., LV-Nr. S00567

Beschreibung

This course teaches the principles of computer programming based on Unity / C# scripting.

We will continue exploring topics of graphics programming that we have touched upon during "Introduction to Programming" and "Graphics Programming I".

The course is intended for architects and visual artists who aspire to develop interactive graphics programs that may be incorporated into their projects and exhibits.

Prüfungsmodalitäten

Each student will be required to complete a number of exercises throughout the course of the semester.

The grade will be given based on the initiative that is taken during classes, the general participation of the student as well as the quality of the exercises that will be handed in during the semester.

Anmerkungen

The language of the course will be English, although some assistance may be provided in German and Polish.

For questions about the course, please contact me at petercalvache@gmail.com.

Schlagwörter

programming, unity, c#, scripting, 3d, architecture, industrial design, graphic design, visual effects, computer graphics, architecture related art

Termine

21. Oktober 2021, 17:15–19:00 Seminarraum 2
28. Oktober 2021, 17:15–19:00 Seminarraum 2
04. November 2021, 17:15–19:00 Seminarraum 2
11. November 2021, 17:15–19:00 Seminarraum 2
18. November 2021, 17:15–19:00 Seminarraum 2
25. November 2021, 17:15–19:00 Seminarraum 2
02. Dezember 2021, 17:15–19:00 Seminarraum 2
09. Dezember 2021, 17:15–19:00 Seminarraum 2
16. Dezember 2021, 17:15–19:00 Seminarraum 2
13. Jänner 2022, 17:15–19:00 Seminarraum 2
20. Jänner 2022, 17:15–19:00 Seminarraum 2
27. Jänner 2022, 17:15–19:00 Seminarraum 2

LV-Anmeldung

Von 14. September 2021, 00:00 bis 28. Oktober 2021, 00:00
Per Online Anmeldung
Per E-Mail: petercalvache@gmail.com

Architektur (Master): Bereich Expertise: Theorie: Angewandte Geometrie und Mathematik 443/003.02

Medienkunst: Transmediale Kunst (2. Studienabschnitt): Wissenschaft, Theorie und Geschichte : Computational Geometry 566/208.16

Medienkunst: Digitale Kunst (2. Studienabschnitt): Wissenschaft, Theorie, Geschichte: Computational Geometry 567/208.16

Design: Grafik Design (2. Studienabschnitt): Technische Grundlagen: Human Computer Interaction 576/204.13

Mitbelegung: möglich

Besuch einzelner Lehrveranstaltungen: möglich