Graphics Programming I

Piotr Calvache-Modla
Art and Technology, Geometry
2021S, Vorlesung und Übungen (VU), 2.0 ECTS, 2.0 semester hours, course number S60506

Description

This English-language course is a direct continuation of the Unity / C# scripting course Introduction to Programming (Winter Semester 2019).

During this second semester, a special focus will be put on the topics Crowd Simulation and Sunlight / Climate Simulation.

Unity is a popular cross-platform game engine and is often used by architects and designers to showcase their ideas. With Unity, it is possible to deploy complex 2D and 3D graphics applications across a variety of devices, including mobile devices and VR systems.

Among the audience of this course are students of architecture, industrial design, graphics design, and art & science. Anyone who is interested in the topic is welcome, including students from other universities.

Examination Modalities

The course is graded on the basis of incremental assignments, which have to be handed in at the end of the semester.

Comments

The language of the course will be English, although some assistance may be provided in German and Polish.

For questions about the course, please contact me at petercalvache@gmail.com.

Key Words

unity, c#, programming, scripting, architecture, graphic design, computer animation, computer graphics, digital imaging, architecture related art, design

Dates

24 March 2021, 15:30–17:00 Seminar Room 2
14 April 2021, 15:30–17:00 Seminar Room 2
21 April 2021, 15:30–17:00 Seminar Room 2
28 April 2021, 15:30–17:00 Seminar Room 2
05 May 2021, 15:30–17:00 Seminar Room 2
12 May 2021, 15:30–17:00 Seminar Room 2
19 May 2021, 15:30–17:00 Seminar Room 2
26 May 2021, 15:30–17:00 Seminar Room 2
02 June 2021, 15:30–17:00 Seminar Room 2
09 June 2021, 15:30–17:00 Seminar Room 2
16 June 2021, 15:30–17:00 Seminar Room 2
23 June 2021, 15:30–17:00 Seminar Room 2
30 June 2021, 15:30–17:00 Seminar Room 2

Course Enrolment

Via online registration

co-registration: possible

Architecture (Master): Expertise: Theory: Applied Geometry and Mathematics

Media Arts: Specialisation in Transmedia Arts (2. Section): Wissenschaft, Theorie und Geschichte : Computational Geometry

Media Arts: Specialisation in Digital Arts (2. Section): Wissenschaft, Theorie, Geschichte: Computational Geometry

Individual courses: possible