Introduction to Programming

Piotr Calvache-Modla
Institut für Kunst und Technologie, Geometrie
2020W, Vorlesung und Übungen (VU), 2.0 ECTS, 2.0 SemStd., LV-Nr. S60507

Beschreibung

This English-language course introduces students to the world of programming through C# Unity scripting.

Unity is a popular cross-platform game engine and is often used by architects and designers to showcase their ideas. With Unity, it is possible to deploy complex 2D and 3D graphics applications across a variety of devices, including mobile devices and VR systems.

While programming is the major focus of this course, the fundamentals of Unity are also discussed.

Among the audience of this course are students of architecture, industrial design, graphics design, and art & science. In general, anyone who is interested in the topic is welcome, including students from other universities.

The course aims to build programming knowledge from the ground up. We spend a lot of time engaging the basic building blocks of programming such as variables, conditional statements, loops, and functions.

Students do not have to possess prior knowledge about programming or Unity. However, they do need to bring a laptop, and a good deal of engagement.

Prüfungsmodalitäten

The course is graded on the basis of incremental assignments, which have to be handed in at the end of the semester.

Anmerkungen

he language of the course will be English, although some assistance may be provided in German and Polish.

For questions about the course, please contact me at petercalvache@gmail.com.

Schlagwörter

unity, c#, programming, architecture, graphic design, computer animation, computer graphics, digital imaging, architecture related art, design

Termine

20. Oktober 2020, 13:45–15:15 Auditorium
27. Oktober 2020, 13:45–15:15 Auditorium
03. November 2020, 13:45–15:15 Auditorium
10. November 2020, 13:45–15:15 Auditorium
17. November 2020, 13:45–15:15 Auditorium
24. November 2020, 13:45–15:15 Auditorium
01. Dezember 2020, 13:45–15:15 Auditorium
15. Dezember 2020, 13:45–15:15 Auditorium
12. Jänner 2021, 13:45–15:15 Auditorium
19. Jänner 2021, 13:45–15:15 Auditorium
26. Jänner 2021, 13:45–15:15 Auditorium

LV-Anmeldung

Bis 23. Oktober 2020, 23:59
Per Online Anmeldung

Architektur (Master): Bereich Expertise: Theorie: Angewandte Geometrie und Mathematik 443/003.02

Medienkunst: Transmediale Kunst (2. Studienabschnitt): Wissenschaft, Theorie und Geschichte : Computational Geometry 566/208.16

Medienkunst: Digitale Kunst (2. Studienabschnitt): Wissenschaft, Theorie, Geschichte: Computational Geometry 567/208.16

Mitbelegung: möglich

Besuch einzelner Lehrveranstaltungen: möglich