Graphics Programming I

Piotr Calvache-Modla
Institut für Kunst und Technologie, Geometrie
2020S, Vorlesung und Übungen (VU), 2.0 ECTS, 2.0 SemStd., LV-Nr. S60506

Beschreibung

This English-language course is a direct continuation of the Unity / C# scripting course Introduction to Programming (Winter Semester 2019).

During this second semester, a special focus will be put on the topics Crowd Simulation and Sunlight / Climate Simulation.

Unity is a popular cross-platform game engine and is often used by architects and designers to showcase their ideas. With Unity, it is possible to deploy complex 2D and 3D graphics applications across a variety of devices, including mobile devices and VR systems.

Among the audience of this course are students of architecture, industrial design, graphics design, and art & science. Anyone who is interested in the topic is welcome, including students from other universities.

Prüfungsmodalitäten

The course is graded on the basis of incremental assignments, which have to be handed in at the end of the semester.

Anmerkungen

The language of the course will be English, although some assistance may be provided in German and Polish.

For questions about the course, please contact me at petercalvache@gmail.com.

Schlagwörter

unity, c#, programming, scripting, Architektur, Grafikdesign, Computeranimation, Computergrafik, digitale Bildbearbeitung, Kunst am Bau, Design

Termine

31. März 2020, 13:45–15:15 online
21. April 2020, 13:45–15:15 Seminarraum 3
28. April 2020, 13:45–15:15 Seminarraum 2
05. Mai 2020, 13:45–15:15 Seminarraum 3
12. Mai 2020, 13:45–15:15 Seminarraum 2
19. Mai 2020, 13:45–15:15 Seminarraum 10
26. Mai 2020, 13:45–15:15 Seminarraum 2
09. Juni 2020, 13:45–15:15 Seminarraum 10
16. Juni 2020, 13:45–15:15 Seminarraum 10
23. Juni 2020, 13:45–15:15 location TBA
30. Juni 2020, 13:45–15:15 location TBA

LV-Anmeldung

Von 01. Jänner 2020, 00:00 bis 01. April 2020, 00:00
Per E-Mail: petercalvache@gmail.com

Architektur (Master): Bereich Expertise: Theorie: Angewandte Geometrie und Mathematik 443/003.02

Medienkunst: Transmediale Kunst (2. Studienabschnitt): Wissenschaft, Theorie und Geschichte : Computational Geometry 566/208.16

Medienkunst: Digitale Kunst (2. Studienabschnitt): Wissenschaft, Theorie, Geschichte: Computational Geometry 567/208.16

Design: Grafik Design (2. Studienabschnitt): Technische Grundlagen: Human Computer Interaction 576/204.13

Art & Science (Master): Methoden und Praktiken transdisziplinärer Forschung: Praxis und Theorie 776/002.16

Mitbelegung: möglich

Besuch einzelner Lehrveranstaltungen: möglich