Methoden künstlerischer Forschung

Martin Kusch
Fine Arts and Media Art, Digital Arts
2019S, Seminar (SE), 2.0 semester hours, course number S00654


Interfacing Virtual Reality

The objectives of the course are to become familiarized with the concepts and techniques of immersive technologies in the context of artistic production and to learn the parameters that come into play when creating virtual 360-degree environments. The focus is on experimentation and the artistic examination of the transformation and hybridization processes of various 2D and 3D imaging methods in the context of immersive Virtual Reality.


  • Develop a basic knowledge for audio-visual content, perceived within a 360˚degree environment;
  • Develop an understanding of the different design parameters of the audio-visual content in a 360˚ space, as in “conventional framed” image environments;
  • Understand how perception of time, space, and movement in immersive environments manifest (concepts of immersion, presence, flow);
  • interface between the real and the virtual, via different media dispositives;
  • how to expand the perception with multimodal and sensorimotor experience in immersive VR – especially in Head Mounted Displays and in fulldome.

Examination Modalities

- regular attendance and active participation

- creation of an artistic exercise


the course is aimed at students of the Department of Digital Arts

Project-oriented course, held in group work

- limited number of participants

- The dates are binding, please do not register if they can not be met.

- takes place in the Dome-lab of the Dept. of Digital Arts


01 April 2019, 10:00–17:00
06 May 2019, 12:00–14:30
13 May 2019, 10:00–14:30
17 June 2019, 10:00–14:30

Course Enrolment

From 01 April 2019, 10:00 to 22 February 2019, 14:00
via email:

co-registration: possible (4.0 ECTS)

TransArts - Transdisciplinary Arts (Bachelor): Artistic and art technology foundations (4.0 ECTS)

Individual courses: possible (4.0 ECTS)